Update 0.4.10
Hello everyone! The game was updated with version 0.4.10
Movement changes
I've decided to remove the transition animations between idle and movement stances. I originally introduced these animations to address an issue in the first game where a sufficient amount of running speed made agility and dodging unnecessary, making it easier to evade attacks just by running. However, this led to a huge number of complaints about characters being too sluggish, so I decided to accommodate players. I'll address the movement issue in later levels by controlling the maximum amount of speed buffs for characters.
Balance changes:
(special thanks to Desperado, Arcane Scholar, Crabocelatopus**)**
Storm:
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Basic lightning starting damage increased by 33% and damage scaling icnreased by 10%
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Lightning strike damage increased by 15% and radius by 0.5m
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Wind shield VFX made less noticable
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Wandering ball base duration increased to 60s
Music
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Striking notes requires 1 chord instead of 2, damage increased by 5%
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Shocking song requires 4 chords instead of 8, now explodes upon first impact
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Musical devastation now lasts 8 seconds instead of 5, damage spread is better
Dark magic
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Shadow attack damage increased by 20%
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Dark arrows now spreads on multiple targets better and aiming speed is better
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Spirit attack is reworked to be a defensive spell that makes banshees attack enemies close around the player
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Soul transfer is not interferred with Exhaustion effect anymore
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Skeleton knights now deal more aggro
Nature magic
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Wandering flower mana requirements is now 10% instead of 20%, can only summon up to 5
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Mushroom guardian now requires 25% of mana instead of 40%, deals more aggro
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Ghouls get +25% dodge chance
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Exploding mushrooms reworked to work similar to mines
Earth magic
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All wave spikes now can attack the same target with each blast, base damage is slightly reduced by overall damage of ability is much higher
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Flamewrath fountain area of attack is increased
Leadership
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New ability - Priority target
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New ability - Suppression
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Improvements to companions AI
Other stuff:
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Fixed few small bugs and issues
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Did some optimization on Free City zone, still a lot to do
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Fixed issue of terrain colliding with some building territory in starting house
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