Watch the dev try to play impossible mode
It has been years since I made this game (with artist Adam Meyer and others), and almost as long since I sat down to just play it for fun.
I designed Impossible difficulty to be harder than I could beat. It's pure pain - the zed come at you incessantly, you have less food, fewer houses, more negative events. Pretty much every variable is cranked up against you.
The question isn't really whether I'll survive, but for how long. Wish me luck!
- Sarah
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