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Message from LET IT DIE: INFERNO Developer: Daisuke Oka, Level Designer

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Messages from the LET IT DIE: INFERNO Developers!

This message is from Daisuke Oka, Level Designer:

・Role in Game Development

I work on level design, which involves creating the stages players play in the game.

This includes not only the layout of spaces and obstacles, but also the placement of enemies and items, as well as adjusting rules and overall game balance.

・What I’m Particular About

In level design, my goal is not only to make the gameplay enjoyable, but also to create spaces that feel story-rich and immersive, drawing inspiration from real-world architecture and terrain.

・What I Think Makes "LET IT DIE: INFERNO" Special

The tension of facing strong enemies and risking loss, combined with the joy of finding rare items or successfully returning and leveling up, creates a deeply satisfying experience.

Even if you’re defeated, there are elements that carry over, which adds a nice layer of casual accessibility to the game.

・What I Hope Players Will Notice and Enjoy

In addition to the core gameplay reminiscent of "LET IT DIE", this title features a chaotic world that’s been carefully crafted.

We’ve also incorporated Japanese cultural elements, so I hope players will take time to notice the details while exploring the stages.

・Message to Those About to Play "LET IT DIE: INFERNO"

It’s a game packed with depth and replayability.

I hope you’ll dive in and discover what awaits beyond Hell Gate!

Читать в Steam ↗

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