Patch 1.2.0.0
June 10, 2:00 AM: We identified an error in the description of the Plasma Laser's deathblow and have corrected it.
We have released Patch 1.2.0.0, which includes the following fixes and improvements.
■ General Updates:
・2 New Bodies!
-
Inva: A highly intelligent alien lifeform visiting Earth.
-
Possesses a skill that can briefly stop enemy movement.
-
Unlocked by defeating Dreamseeker in Skull Square, Hell Rift.
-
Joe: A quiet expert in explosive demolition.
-
More details will be revealed after unlocking!
・New Area: Yotsuyama Castle! New Enemies, New Gimmicks!
-
Yotsuyama Castle now appears in the second Demon Gate Labyrinth area!
-
Powerful Yotsuyama Heavy Sentries, Generals, and the boss "Gomamusha" await within the castle.
-
New stage variants in the second Hell Rift area, along with lock-based gimmicks, have been added for an even more challenging experience!
・New Death Jamboree and KIL League Maps!
-
Players can now select Death Jamboree stages in "Room Match."
-
When returning to Iron Perch, match logs will now be displayed when recent matches have been played or when players are waiting for matchmaking.
・New Weapons: Metal Whip, Plasma Laser, and Executioner!
-
Metal Whip:
-
Attack a wide frontal area.
-
Deathblow: Perform 4 consecutive ground-rending strikes.
-
Plasma Laser:
-
Fire a forward laser whose range and power increase with charge level.
-
Deathblow: Fire a continuous laser for a set duration.
-
Executioner:
-
Perform a heavy swing followed by up to 4 follow-up attacks.
-
Deathblow: Pull an unknown energy entity from the depths below.
・3 New Armor Sets!
-
Signalcade Series:
-
Fluorescent armor inspired by traffic controller attire.
-
Kurohatsu Series:
-
Armor once worn by Yotsuyama Heavy Sentries.
-
Strong Plated Series:
-
Wrestling-style armor symbolizing the conflict between righteousness and desire.
・Introducing the Raiders Fund!
-
Players can donate Kill Coins to the Raiders Fund to receive rewards.
-
A "World Reward" system is also available, unlocked through total community contributions.
-
The Season 3 World Reward is the new Body, "Joe!"
・New Feature: Mastery Switch!
-
Mastery Switch is now available for existing Bodies (Timothy, Pearl, Patrick, Milene, Sasuke, Ten), and a second mastery type can now be selected.
-
The mastery tree has been redesigned for improved clarity of stat progression across Bodies and mastery types.
・New Feature: Music Selection! New tracks added, including many from a certain legendary game!
-
Players can now freely select music for Iron Perch and exploration via Settings.
-
Two new tracks composed by Akira Yamaoka have been added, along with 11 tracks from DEATHVERSE: LET IT DIE.
・New Body Clear Rewards!
- Clearing the River of Souls with a Body now unlocks special-colored starter equipment!
・River of Souls Boss Update!
- The boss has been changed to a more powerful form: "Berserk Mironette."
・Raider ID can now be hidden, including in Duo Mode.
- This can be enabled via Settings.
・New Records added.
・New seasonal item added: "Uncle Death Sunglasses."
・DLSS Frame Generation support added.
・"PvE Solo" exploration no longer requires PS Plus (PS5 only).
■ River of Souls Clear Event:
-
Start Dash Event
-
Period: After maintenance ends on July 13 (Mon) 9:00 PM CDT (scheduled).
-
Details: Players who clear the River of Souls during the event period will receive the charm "Raider Medal: 2nd Era," which can be claimed via in-game mail after clearing.
■ Balance Adjustments:
We have made the following adjustments based on player feedback and gameplay data.
・Uncle Reset Adjustments
-
Certain elements are now retained into Season 3:
-
Body usage rights (including Milene)
-
Room match game logs
-
Usage rights for features unlocked through main story progress
・KIL League Schedule Adjustments
-
Duration increased from 30 to 48 hours.
-
Schedule cycle changed from a fixed 7-day cycle to an 8-day cycle.
・Game Balance Adjustments
-
Storage capacity increased from 250 to 500.
-
Special crafting recipes updated.
-
Increased mastery point rewards from exploration results due to mastery tree expansion.
・Battle Adjustments
-
Demon Gate Labyrinth exploration time increased from 20 to 30 minutes.
-
Certain non-weapon-based attacks now scale with Body Rank in mid-to-late game.
-
Lock-on camera movement reduced vertically.
-
Judgment damage accumulation no longer increases during hit reaction animations.
・Enemy Adjustments
-
Humanoid / Berserk Humanoid:
-
Reduced base attack power
-
Adjusted guard duration and behavior frequency
-
Tormented Toll:
-
Reduced attack power
-
Reduced Exoskeleton durability
-
Shredder:
-
Reduced guard counterattack power
-
Lurky Hollow-type:
-
Reduced ranged attack power while guarding
・Core Adjustments
-
Climb Gem, Rage Amp, Dodge Cologne: Health +250 → +300
-
Guard Groove: Dodge count +1
-
Health Tempo: Health +200 → +300
-
.STP1-ATK: Increased dodge attack power
-
.CD1-ATK: Rage Gauge +1
-
.GRD-DMG: Improved guard attack behavior
-
.DUAL-ATK: Rage Gauge +1
-
Stealth Orb (L): Dodge count +2
-
Deflection Orb (L): Dodge count +1
■ Bug Fixes:
・Fixed an issue where moving items in your Backpack or Safe Box could occasionally cause the game to crash
・Various other minor bug fixes
■ Ongoing Investigation:
We are currently investigating and working to fix the following issues.
・In "Room Match" spectator mode, the game may crash when switching to a player using the Plasma Laser while attacking.
・In "Room Match," matches may start with a black screen and the stage may not load correctly.
・Strong afterimage-like visual artifacts may appear in certain exploration areas.
Thank you for your continued support of LET IT DIE: INFERNO.
Комментарии 0
Гостевые никнеймы не подтверждают личность. Все комментарии проходят проверку владельцем сайта.
Обсуждение ещё не началось.