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Меню

Hotfix Live Now

Player & Gameplay

  • Tiltshot projectile now spins and moves forward

  • Fixed Barrage + Solnir Shard Tarstone dealing damage to allies

  • Fixed the Parasitic Stone exploit when switching between sheep and shell form

  • Fixed an issue where unequipping Egon's Stone could prevent Gloom loss

  • Fixed Tarstones not granting EXP for kills by player summons

  • Fixed Black Needle throw and infused stone being unable to aim or interact

  • Fixed several Slayer Seal/Punch issues

  • Fixed canceling Proxima's Shell ability stopping weapons being re-equipped

  • Fixed issue that blocked Gragu from being possessed

  • Fixed Astral Clones not attacking when summoned close to an edge

  • Fixed Lost Clotstone for Genessa Clones using Obsidian Hammer getting stuck and staying forever

  • Fixed Cursed Child and Grisha summons being hit and targeted by Biosampler

  • Fixed Cursed Child summons being targeted by Sidearm

  • Fixed spawned summons causing collision issues on big enemies and bosses, such as Grisha or Cursed Child summons launching bosses

  • Force feedback tweaks and changes

  • Cleaned up melee attack logic

Enemies & Bosses

  • Final Boss HP reduced, player cosmic disease resistance doubled and his grab attack now has more anticipation

  • Fixed issues around the main bosses' phase change

  • Improved Droeg, the Conqueror's hitboxes

  • Fixed Bor, the Deluded Monarch's lock-on location and Biosampler interaction

  • Improved how the Monolith works with Proxima Biosampler

  • Adjusted Orrem, the Golem's triple slam

  • Necrite run attack timing tweak

Dungeons

  • Player can now collect 3 extra ovas in the final slice dungeon when playing NG+

  • Fixed the enemy count on The Last Siege

  • Fix for slow-streaming dungeons when "seamless dungeon streaming" is enabled

  • Fix for double dungeon loading

UI

  • Mether's Breath now has multiple warning prompts

  • Fixed backing out of Mether's Breath's second warning soft-locking the game

Audio

  • Fixed Lucian, the Thirsting Knight's dodge audio

  • Fixed Magdelena, Lady of the Woods' unparryable slam attack audio triggering multiple times

VFX & Animation

  • New VFX for Tiel's Shadow Clones, plus tweaks and fixes for Tiel's Poison Shadow Clones

  • New explosion version for Droeg, the Conqueror

  • Giant Spider FX pass with more feedback, force feedback, and camera shakes

  • New shell summon handshake animation and a small Gragu height tweak

Camera

  • Improvements to camera collisions

Environment and Performance

  • Environment and collision bug fixes

  • General optimizations, including castle stairs, mine pillars, tomb floors, and catacomb/iron maiden collision

  • Optimized bear traps and fixed the wrong trap rotation during the disarm animation

  • Rebuilt shader (PSO) caches and world HLODs

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