Hotfix Live Now
Player & Gameplay
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Tiltshot projectile now spins and moves forward
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Fixed Barrage + Solnir Shard Tarstone dealing damage to allies
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Fixed the Parasitic Stone exploit when switching between sheep and shell form
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Fixed an issue where unequipping Egon's Stone could prevent Gloom loss
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Fixed Tarstones not granting EXP for kills by player summons
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Fixed Black Needle throw and infused stone being unable to aim or interact
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Fixed several Slayer Seal/Punch issues
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Fixed canceling Proxima's Shell ability stopping weapons being re-equipped
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Fixed issue that blocked Gragu from being possessed
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Fixed Astral Clones not attacking when summoned close to an edge
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Fixed Lost Clotstone for Genessa Clones using Obsidian Hammer getting stuck and staying forever
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Fixed Cursed Child and Grisha summons being hit and targeted by Biosampler
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Fixed Cursed Child summons being targeted by Sidearm
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Fixed spawned summons causing collision issues on big enemies and bosses, such as Grisha or Cursed Child summons launching bosses
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Force feedback tweaks and changes
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Cleaned up melee attack logic
Enemies & Bosses
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Final Boss HP reduced, player cosmic disease resistance doubled and his grab attack now has more anticipation
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Fixed issues around the main bosses' phase change
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Improved Droeg, the Conqueror's hitboxes
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Fixed Bor, the Deluded Monarch's lock-on location and Biosampler interaction
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Improved how the Monolith works with Proxima Biosampler
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Adjusted Orrem, the Golem's triple slam
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Necrite run attack timing tweak
Dungeons
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Player can now collect 3 extra ovas in the final slice dungeon when playing NG+
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Fixed the enemy count on The Last Siege
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Fix for slow-streaming dungeons when "seamless dungeon streaming" is enabled
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Fix for double dungeon loading
UI
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Mether's Breath now has multiple warning prompts
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Fixed backing out of Mether's Breath's second warning soft-locking the game
Audio
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Fixed Lucian, the Thirsting Knight's dodge audio
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Fixed Magdelena, Lady of the Woods' unparryable slam attack audio triggering multiple times
VFX & Animation
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New VFX for Tiel's Shadow Clones, plus tweaks and fixes for Tiel's Poison Shadow Clones
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New explosion version for Droeg, the Conqueror
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Giant Spider FX pass with more feedback, force feedback, and camera shakes
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New shell summon handshake animation and a small Gragu height tweak
Camera
- Improvements to camera collisions
Environment and Performance
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Environment and collision bug fixes
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General optimizations, including castle stairs, mine pillars, tomb floors, and catacomb/iron maiden collision
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Optimized bear traps and fixed the wrong trap rotation during the disarm animation
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Rebuilt shader (PSO) caches and world HLODs
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