DEMON TIDES 2.0 DEMO UPDATE
We launched the Demon Tides Demo back in February and your response has been spectacular! Here's just a few quotes of what the press had to say:
“Demon Tides' open world platformer structure combines with some of the most expressive 3D platforming I've ever played to set its telescopic sights on the genre crown.” ** Games Radar
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“The gameplay of Demon Tides is fast and frantic, and feels better to play than 90% of big budget platformers that I’ve sunk my time into.” ** VICE
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"It’s rare that a video game pumps actual joy into my shrunken, leathery heart, but I definitely felt a certain springtime stirring when I first jumped in 3D platformer Demon Tides." ** Rock Paper Shotgun **
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**We've also been closely listenting to all the feedback we received and heard you loud and clear: Performance needed to better!
And this 2.0 patch comes with radical improvements in that department after a lot of work from the team. As long as your device is as strong as a Nintendo Switch 1, it can now comfortably run the game!
But that's not all! The patch comes with an extensive list of new content, a plethora of polish and a healthy dose of bug fixes to boot.
Talisman icons, new graffiti graphics, new settings, additional NPCs, improved cutscene animations... And so much more! Check out our extensive patchnotes below.
PERFORMANCE
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All systems have been majorly overhauled for massive performance improvements across the board.
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The game will now attempt to calibrate graphical settings automatically on first startup.
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New graphical presets have been added: Ultimate and Minimal, that incorporate all the new graphical options.
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New graphics option: Ambience Particles, turn off for reduced particles and improved performance.
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New graphics option: Post Processing, turn off for no post processing including color grading for better performance.
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New graphics option: Dynamic Animations, turn off to remove any additive dynamic animations for better performance.
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New graphics option: Enhanced VFX, turn off to lower visual effects quality for better performance.
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New graphics option: Environment Outlines, turn off to remove outlines on environment assets for better performance.
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New graphics option: Minimal Character Outlines, turn on to remove outlines on characters during gameplay for better performance.
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New graphics option: Reduced Environmental Density, turn on to remove assets like small flora & rocks for better performance.
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New graphics option: Max Culling Distance, adjust to render less objects at a distance for better performance.
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New graphics option: UI 3D Models, adjust the quality of models inside menus for better performance.
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New graphics option: Snow Quality, adjust the quality of snow for better performance.
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Water Quality: Now has more options to lower water quality and enhance performance further.
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Cloth quality: Now has more options to lower quality of cloth simulation or turning them off entirely to enhance performance further.
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NPCs now step their animation at a distance for improved performance.
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The Steam Deck now has further optimization advice found in the settings.
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The Steam Deck preset has been tweaked to allow for higher fidelity visuals.
GAMEPLAY
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Skipping cutscenes now features cleaner camera cuts.
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Legs of characters no longer twitch during cutscenes.
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Volumetric clouds no longer stutter during travel in the open world.
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The camera no longer clips into the arm during selfies with certain outfits.
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The camera now handles vertical obstructions better and moves more smoothly.
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2D talisman has been overhauled and looks/runs much better.
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Beebz now leans further in over time during a long fall.
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The camera now tracks Beebz when she's on the phone on a moving platform.
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Certain phone calls are now "mandatory" and will trigger again after a while if the player didn't pick up before. They are also shorter.
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There's now a dedicated ledge hop animation and it's applied more consistently.
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Exiting climbable ladders now has a more notable hop.
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Decreased the likelihood of accidentally entering bat form during wall jumps.
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Placing checkpoints is now a bit faster.
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Collectable arrow now detects between golden gear pieces and eyetems and will appear in different colors.
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If there's nothing left to collect we throw some confetti now instead of showing the collectable arrow.
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Improved wall running when going across different colliders.
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You can no longer exit snake when in confined spaces.
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When resetting back to a checkpoint the camera angle switches to what it original was when placed.
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Your checkpoint properly despawns now instead of floating alongside with you when traveling the open world under certain conditions.
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Recentering the camera in snake form now acts like it should.
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You can now enter a wall run from a initially grounded boost jump.
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Lowered the chances of being able to clip through the ceiling by abusing transformations under certain conditions.
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Cancelling selfie mode no longer keeps Beebz cross eyed under certain conditions.
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Adjusted some animation transitions to make movement snappier.
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Adjusted the side jump momentum.
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Snake jump velocity has been slightly reduced.
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Snake turn speed in water is now a bit sharper.
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Rail grinding has been adjusted to make it clearer that boosting is a held input.
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Super jump values have been slightly tweaked.
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Ricochet off enemies now has more consistent momentum.
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Checkpoint flag no longer has any collision.
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You can now look up further with the camera.
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You can now zoom the camera further out.
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Climbing vfx retrigger correctly when exiting/entering a climb quickly.
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You no longer "warp" across the map when touching walls under very specific conditions.
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Beebz now faces the right way when entering a mint void zone.
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The camera no longer behaves differently depending on if you started the game with or without mouse movement first.
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Spin now breaks eyetem crates as well.
GUI
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Animations in gear menu have been improved.
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Spawned items in the gear menu no longer stick around under certain conditions.
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Tab colors now match button colors when it comes to being selected or not.
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Game's font no longer has occasional artifacts under certain conditions.
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All talismans now have unique icons.
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Total game timer no longer stops working in the tutorial level under certain conditions.
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Added more turning control for Beebz in the gear & shop menu when using the gamepad.
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Fixed a typo in the disclaimer message.
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"M" on keyboard now opens up the map/gear menu in addition to tab.
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You can no longer accidentally swap between the gear and map menu when viewing talismans or outfits in a submenu.
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Three digit numbers no longer scale awkwardly in the totals menu.
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Opening the directory during photo mode now opens the folder properly.
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Steam Deck now utilizes Steam's photo library when taking pictures and selfies.
GRAFFITI
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Viewing graffiti's is now always the lowest priority interaction to ensure talking/opening chests etc. remain easy to do.
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Scaling on gamepad has been changed to bumpers.
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Graffiti can now be reported and will be removed from the server after a certain number of reports have been reached.
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Graffiti can now be flipped.
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You can now see the graffiti ID when viewing it in-game.
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You can now delete your own graffiti while viewing it in-game.
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You can now place graffiti's in the tutorial, they simply won't upload.
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Graffiti is now harder to place on top of chests and characters.
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Graffiti's are now immediately removed when turning off graffiti in the settings.
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You can no longer tag while swimming.
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Getting interrupted while making graffiti, like being attacked, no longer leads to a softlock in certain conditions.
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New graffiti graphics have been added.
SETTINGS
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Languages: Added the option to change languages. (Currently only English is available.)
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Mute phone calls: Added the option to mute all phone calls.
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DLSS is now correctly enabled on Nvidia devices when accessed in the title screen.
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Streamer name no longer resets when starting a new save.
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You can now rebind the map input.
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You can now unbind any type of input.
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You can now rebind the secondary jump input as well.
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Rebinding time has been lowered.
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Resetting inputs no longer lead to a softlock under certain conditions.
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Made the "toggle walk" input have no binding by default
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Input binding is now properly remembered when exiting and reentering the game.
LEADERBOARDS
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Resetting a run during mint void no longer removes the mint void.
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Leaderboard hint calls no longer happens in areas without leaderboards.
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Viewing leaderboard without internet doesn't lead to the leaderboard menu being stuck for a lengthy time anymore.
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Retrying leaderboards/ghost runs no longer lead to an error under certain conditions.
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You can no longer upload to leaderboards if certain accessibility options are enabled.
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Certain accessibility options no longer break after doing a leaderboard run.
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Quitting the game during a run no longer enters you back in it if you restart the game.
TALISMANS
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Drone mode can not be entered during certain conditions anymore.
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Switching modes during drone mode no longer allows you to switch into regular gameplay under certain conditions.
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Bat Dive Arrow talisman now works as intended and remains a straight line.
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Rising Boost talisman now has a harsher wall cooldown to stop you from climbing infinitely and is not affected by slopes.
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Paraglider talisman no longer has sound effects sticking around under certain conditions.
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Certain talisman effects no longer stick around under certain conditions.
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You can no longer clip underwater when using the whirlwind talisman under certain conditions.
WORLD
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Some areas now feature camera overrides for better wall jumping segments.
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Some new NPCs have been added to the demo region of Lokitana.
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Some new tutorials have been added to the demo region of Lokitana.
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Some black artifacts seen in the water across Lokitana have been fixed.
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The tutorial has several minor tweaks to its layout for a better gameplay experience.
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Adjusted the occurrence of certain ocean events like seagulls.
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The water effects around the giant chains are now less intense to avoid clipping.
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Sailing ships now properly appear across the demo region of Lokitana.
STORY
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Cutscenes have received new & improved animations.
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Some secret cutscenes have been added to the demo region of Lokitana.
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Some dialogue has been tweaked to make clear DK is received as cringe in-game too.
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Mr. Mint now has new dialogue when beating his challenges.
GENERAL FIXES
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Already collected eyetems won't be recollected when starting the game in certain levels.
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Landing in bat form no longer always produces sand footsteps.
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Music no longer overlaps in final demo cutscene under certain conditions.
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Some objects don't appear floating in the air next to you anymore when exiting the floating fashionista.
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The final demo cutscene no longer during the chest menu.
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Collision on rings has been removed.
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Improved some LODs that were set too low.
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Removed a tiny white pixel on the game logo.
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Steam app icon has been improved.
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Music has been rebalanced.
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