Dominions 4.32
This update has a bunch of bug fixes and tweaks, most of them from Dominions 5. There is also a new simple but very convenient feature (also from Dominions 5), press 'x' to repeat last scripted spell.
General
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Can press 'x' to repeat last scripted single round order
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Error message when having too many underwater nations for the chosen map
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Temple destroyed when losing province in random event
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Constructs can no longer use enemy owned labs to heal (sieging, sneaking)
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Show poison damage in spell info
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Prot 0 units were never targeted by combustion
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God vessel non-wishable
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Random gods were not purged properly
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Fixed bug with pretender residue from game creation
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Event uniqueness not initialized properly
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Fix for blind & eye loss stat info
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Fix for random maps with too much water
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New tip
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Stability improvements
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Event fixes
Modding
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Mod item sprites were not downloaded from network server
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Increased max number of mod images for network 1000 -> 2500
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#supply for sites now accepts larger values
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Modding magic items could cause a spell to be named "end"
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Memory leak fix for mods
Linux/Mac OSX
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Disable multiai by default
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Wars were not spread properly to disciples with multiai on
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