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Dominions 4.32

This update has a bunch of bug fixes and tweaks, most of them from Dominions 5. There is also a new simple but very convenient feature (also from Dominions 5), press 'x' to repeat last scripted spell.

General

  • Can press 'x' to repeat last scripted single round order

  • Error message when having too many underwater nations for the chosen map

  • Temple destroyed when losing province in random event

  • Constructs can no longer use enemy owned labs to heal (sieging, sneaking)

  • Show poison damage in spell info

  • Prot 0 units were never targeted by combustion

  • God vessel non-wishable

  • Random gods were not purged properly

  • Fixed bug with pretender residue from game creation

  • Event uniqueness not initialized properly

  • Fix for blind & eye loss stat info

  • Fix for random maps with too much water

  • New tip

  • Stability improvements

  • Event fixes

Modding

  • Mod item sprites were not downloaded from network server

  • Increased max number of mod images for network 1000 -> 2500

  • #supply for sites now accepts larger values

  • Modding magic items could cause a spell to be named "end"

  • Memory leak fix for mods

Linux/Mac OSX

  • Disable multiai by default

  • Wars were not spread properly to disciples with multiai on

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