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Игры по онлайну и скины по объёму продаж

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0.3 Released

Bug Fixes

Shared

  • Fixed an issue where attempting to steal Tuk-Tuk or an ATV could result in the hijacker getting stuck in a bugged state

  • StaticObjects with the fixed flag set to false will now properly simulate rotation

Client

  • Fixed an issue where a player could enter an occupied stunt cling position, resulting in a crash for each streamed-in player

  • Refactored renderer to properly adhere to the Just Cause 2 threading model

  • Text renderer will now re-use buffers whenever possible to improve performance

  • Fixed a bug with first main menu background not being resized to fit on the screen

New Features

Shared

  • Added ModuleError event for handling errors caused by client/server Lua modules

  • Added Vector2/3:Reflect as an alias for static functions Vector2/3.Reflect

Client

  • Added Roads class, allowing scripters to use global road pathfinding

  • Added ClientActor:FindShortestPath for utilizing NPC point-to-point pathfinding

  • Added Vehicle:SetSeatLocked and Vehicle:GetSeatLocked for (un)locking specific vehicle seats

  • Added GameRenderOpaque event for rendering non-transparent items to benefit from post effects, such as the water ripple effect

  • Added LocalPlayer:GetAimMode and the AimMode enum

  • Added Chat:Get/SetPosition and Chat:ResetPosition

  • Added TraverseType, RoadType and SpeedLimit enums

  • Vehicle:GetDriver and Vehicle:GetOccupants will now return and include ClientActors (Breaking change)

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