Afallon 0.16.2
Summary of this update: The three outdoor zones are now one seamless open world, with a flight network of rideable dragons to cross it. Adventurers got a huge overhaul: up to 100 of them now level, gear up and play their roles even while you are away, and you can inspect, befriend and duel them. A new Dungeon Finder queues you into dungeons as tank, healer or damage, and a new player-and-adventurer Auction House, mail and per-character bank give the world a real economy. Add a big interface refresh, Auto Loot, two trinket slots and a second ring slot, three new dungeon quests, and a long list of fixes.
World and Exploration
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Combined Coalway Woods, Coalway Swamp and Chillwind Heights into a single open-world map. Existing characters saved in those areas transfer to the combined world automatically.
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Updated teleport destinations for the merged world.
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Added an open-world flight network with flight masters and rideable dragons.
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Flight-path dragons have wing sounds, occasional roars and more varied idle animations.
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Added dynamic wind with calm, medium, high-wind and storm conditions. Trees, leaves, hanging vegetation, grass, rain and water now respond more consistently to wind strength and direction.
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Added volumetric lighting and stronger moonlit rays through fog.
Adventurers and Social Features
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Adventurers now use player-style character customization, with equipment reflected on their models.
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Adventurers can follow player classes, learn abilities through talent trees and spend talent points as they level.
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Added a population of up to 100 named adventurers who progress during playtime, including while outside your view.
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Adventurers begin at a wider spread of levels and equipment strengths, and new adventurers join over time.
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Increased the number of adventurers that can be present in the world at once to 15.
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Adventurer spawning now favors levels appropriate to the surrounding content.
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Added tank, healer and damage roles, with clearer class and role information when hovering over adventurers.
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Adventurers now receive starting stats and allocation points comparable to players.
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Adventurers can use gems, enchantments and equipment set bonuses. Active set bonuses appear correctly when inspecting their gear.
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Adventurers can purchase and use mounts, and occasionally travel through the flight network.
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Added a friends list showing an adventurer's name, level and current region, with direct party invitations.
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Added equipment inspection with a character model and statistics, plus a separate talent inspection option.
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Updated adventurer animations to match race and gender, including separate idle and combat-idle behavior.
Dungeon Finder and Dueling
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Added the Dungeon Finder with selected-dungeon and random-dungeon queues.
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You choose whether to queue as a tank, healer or damage dealer.
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Specific dungeons become available two levels below their minimum level. Random dungeon eligibility extends from two levels below the minimum to four levels above the maximum.
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The Dungeon Finder recruits adventurers within the dungeon's eligible level range, using their actual levels.
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Existing companions stay in the party, with empty slots filled for the run.
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Completing a random dungeon awards bonus experience, gold and an Adventurer's Supply Pack.
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Recruited dungeon companions leave after the run. Original companions are retained.
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Challenge Stones now keep party adventurers outside, preserving their role as solo challenges.
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Added dueling through the adventurer interaction menu, with a banner and a three-second countdown. Duels end at one health instead of killing the loser.
Auction House, Mail and Banking
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Added an Auction House shared by you and the adventurers, with prices influenced by supply and demand.
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Added item-name searches, category and subcategory filters, level filters, and price or rarity sorting.
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Added mailboxes for auction purchases and sale proceeds.
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Added a persistent mail notification icon with a tooltip when mail is waiting.
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Added banking, unique to each character, starting with 50 slots and expandable to 500 slots.
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Bank upgrades add 50 slots each, starting at 1,000 gold and doubling in price for each subsequent upgrade.
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Added bank searches, item-type filters, name and rarity sorting, and drag-and-drop transfers between the bank and bags.
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Added additional banker and auctioneer NPCs. Bankers use each character's own storage, and auctioneers share the same market.
Classes, Equipment and Loot
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Weapon access is now determined by class weapon proficiencies.
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Wizards and Necromancers can use one-handed swords. Druids can use one-handed swords and axes.
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One-handed weapons can be equipped in either hand where the class permits it. Shields remain off-hand equipment.
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Weapon tooltips now highlight unusable weapon types in red, with a clearer message when you try to equip them.
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Added a second ring slot and two trinket slots.
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Added 20 trinkets: 10 uncommon, 8 rare and 2 epic, distributed between world and dungeon loot for levels 10 to 30.
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Added 20 caster-focused one-handed swords, including weapons with chance-on-hit effects.
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Standardized chance-on-hit descriptions and displayed these effects in green on equipment tooltips.
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Added new item icons and updated the tank, healer and damage-role icons.
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Added Need-roll bad-luck protection. Each consecutive lost Need roll adds +5 to subsequent Need rolls until you win one, then the bonus resets. Greed rolls are unaffected.
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Added Healing Power as a clearly named healing stat.
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Reintroduced the pickaxe as a bag-carried Tool item.
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Tidied talent-tree layouts to reduce crossed connections, and improved talent descriptions.
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Reviewed ability animations and effects, including oversized or unsuitable Druid effects.
Quests
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Added three dungeon quests from Raskil Fenfoot: Silence Beneath the Fen in Duskfall Depths, and What the Deep Roots Drink and Still the Sporelord in the Underglow.
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Each new dungeon quest offers a choice between one rare melee reward and one rare caster reward, with six new rewards across the quests: three one-handed swords and three trinkets.
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Expanded the later stages of Thorrin's Hunt and the Helga's Tannery quests with revised text and more detailed objectives and interactions.
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Fixed the quest recovery issue in Secrets Behind Bars.
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Quest markers on gated interactables now stay hidden until the required objectives are complete.
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Improved quest tracking on the map, with numbered quest markers, completion markers, selectable quests and highlighted objective areas.
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Each quest now displays one map marker, positioned at the nearest relevant objective area and updating as you move. Other objective locations remain visible as blue highlighted areas.
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Updated world-quest map icons and information tooltips. Each world quest now displays one icon, and selecting it highlights its objective areas in blue.
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Quest HUD markers now show the quest name above the distance when you look toward them, using smaller, subtler text.
Interface
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Refreshed the main menu, character selection, character panel, skills panel, reputation panel, quest journal, quest tracker, dialogue, quest offers, merchant, map, Adventure Guide, settings and keybinding screens.
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Removed the Regions tab from the Adventure Guide.
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Quest journal entries now highlight when hovered over.
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Updated the Challenge Stone objective and timer panels.
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Added clearer, more consistent headers, buttons, arrows, borders and drag handles.
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Added proportional resizing to movable panels, with directional resize cursors.
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Improved HUD customization with full-panel drag areas and labeled overlays.
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Updated subtitles with fading transitions and live NPC portraits.
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Player and adventurer portraits now show their actual appearance, including equipped helmets and shoulders.
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Improved player, target and nameplate cast bars, with clearer ability names and timing. Interaction progress now uses the same visual style.
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Redesigned the pet ability bar with clearer commands, behavior states and active-state highlighting.
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Redesigned buffs and debuffs with bordered icons and duration bars.
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Restored distinct Need and Greed icons and added explanatory tooltips.
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Updated the chat window, added player speech bubbles and improved scrolling.
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Removed the on-screen item-gained text. Experience gains now use darker purple text placed in the world.
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Added role icons to party portraits.
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Updated the damage meter with options for damage or healing per second, total amounts and percentage contributions.
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The damage meter now stays visible outside combat, stays open when pressing Escape and hides while viewing the talent tree.
Settings and Saving
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Added Auto Loot, while keeping loot sounds and animations.
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With Auto Loot enabled, ordinary loot is collected automatically while party-roll items still appear in the loot window.
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Added settings for HUD markers, player-name visibility, blocking adventurer trades, helmet and cloak visibility, automatic quest tracking and quest-progress messages.
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Grass density and distance now update when changing quality presets.
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Added Reset All Settings and Reset User Interface, both with confirmation prompts.
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Updated the world-modifier interface and locking flow. World settings lock when you enter the world after confirmation.
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Autosaving now runs every 30 seconds, with additional saves when exiting, returning to the main menu and changing scenes.
Localization
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Expanded localization support across the new quests, items, menus, tooltips, dialogue and social systems.
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Improved localized item searching in the Auction House and bank when changing language.
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Fixed several interface labels and input placeholders showing outdated text after changing language.
Performance and Fixes
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Reduced outdoor stuttering, rendering batches and material changes, with further character-rendering optimizations.
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Optimized several overly complex combined meshes.
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Fixed mesh-collider failures encountered during world streaming.
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Fixed overlapping weather effects causing rain and biome-transition problems.
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Fixed water surfaces disappearing when multiple water areas are visible.
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Fixed incorrect LOD behavior and Dwarf female footwear hiding the wrong parts of the legs.
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Fixed adventurer nameplates failing to appear on some character models.
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Fixed Druid shapeshift animations on adventurers.
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Fixed shapeshift ability restrictions and incorrect auto-attacks. Casting ordinary abilities now returns Druids to normal form, while Tree of Life retains its matching caster and healing spells.
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Fixed ability weapon requirements affected by the weapon-system changes.
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Fixed reported talent refunds when reloading characters.
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Fixed adventurer Heroic equipment disappearing after reloading.
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Fixed duplicate Lirael party entries and the associated death-state interaction lock.
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Fixed the Heroic world-tier console failing to open.
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Fixed inconsistent button hit areas, fullscreen interaction issues and the fullscreen restore problem.
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Fixed missing loot and chat contents, Adventure Guide loot tooltips, and the stuck interaction cursor after auto-looting.
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