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Afallon 0.16.2

Summary of this update: The three outdoor zones are now one seamless open world, with a flight network of rideable dragons to cross it. Adventurers got a huge overhaul: up to 100 of them now level, gear up and play their roles even while you are away, and you can inspect, befriend and duel them. A new Dungeon Finder queues you into dungeons as tank, healer or damage, and a new player-and-adventurer Auction House, mail and per-character bank give the world a real economy. Add a big interface refresh, Auto Loot, two trinket slots and a second ring slot, three new dungeon quests, and a long list of fixes.

World and Exploration

  • Combined Coalway Woods, Coalway Swamp and Chillwind Heights into a single open-world map. Existing characters saved in those areas transfer to the combined world automatically.

  • Updated teleport destinations for the merged world.

  • Added an open-world flight network with flight masters and rideable dragons.

  • Flight-path dragons have wing sounds, occasional roars and more varied idle animations.

  • Added dynamic wind with calm, medium, high-wind and storm conditions. Trees, leaves, hanging vegetation, grass, rain and water now respond more consistently to wind strength and direction.

  • Added volumetric lighting and stronger moonlit rays through fog.

Adventurers and Social Features

  • Adventurers now use player-style character customization, with equipment reflected on their models.

  • Adventurers can follow player classes, learn abilities through talent trees and spend talent points as they level.

  • Added a population of up to 100 named adventurers who progress during playtime, including while outside your view.

  • Adventurers begin at a wider spread of levels and equipment strengths, and new adventurers join over time.

  • Increased the number of adventurers that can be present in the world at once to 15.

  • Adventurer spawning now favors levels appropriate to the surrounding content.

  • Added tank, healer and damage roles, with clearer class and role information when hovering over adventurers.

  • Adventurers now receive starting stats and allocation points comparable to players.

  • Adventurers can use gems, enchantments and equipment set bonuses. Active set bonuses appear correctly when inspecting their gear.

  • Adventurers can purchase and use mounts, and occasionally travel through the flight network.

  • Added a friends list showing an adventurer's name, level and current region, with direct party invitations.

  • Added equipment inspection with a character model and statistics, plus a separate talent inspection option.

  • Updated adventurer animations to match race and gender, including separate idle and combat-idle behavior.

Dungeon Finder and Dueling

  • Added the Dungeon Finder with selected-dungeon and random-dungeon queues.

  • You choose whether to queue as a tank, healer or damage dealer.

  • Specific dungeons become available two levels below their minimum level. Random dungeon eligibility extends from two levels below the minimum to four levels above the maximum.

  • The Dungeon Finder recruits adventurers within the dungeon's eligible level range, using their actual levels.

  • Existing companions stay in the party, with empty slots filled for the run.

  • Completing a random dungeon awards bonus experience, gold and an Adventurer's Supply Pack.

  • Recruited dungeon companions leave after the run. Original companions are retained.

  • Challenge Stones now keep party adventurers outside, preserving their role as solo challenges.

  • Added dueling through the adventurer interaction menu, with a banner and a three-second countdown. Duels end at one health instead of killing the loser.

Auction House, Mail and Banking

  • Added an Auction House shared by you and the adventurers, with prices influenced by supply and demand.

  • Added item-name searches, category and subcategory filters, level filters, and price or rarity sorting.

  • Added mailboxes for auction purchases and sale proceeds.

  • Added a persistent mail notification icon with a tooltip when mail is waiting.

  • Added banking, unique to each character, starting with 50 slots and expandable to 500 slots.

  • Bank upgrades add 50 slots each, starting at 1,000 gold and doubling in price for each subsequent upgrade.

  • Added bank searches, item-type filters, name and rarity sorting, and drag-and-drop transfers between the bank and bags.

  • Added additional banker and auctioneer NPCs. Bankers use each character's own storage, and auctioneers share the same market.

Classes, Equipment and Loot

  • Weapon access is now determined by class weapon proficiencies.

  • Wizards and Necromancers can use one-handed swords. Druids can use one-handed swords and axes.

  • One-handed weapons can be equipped in either hand where the class permits it. Shields remain off-hand equipment.

  • Weapon tooltips now highlight unusable weapon types in red, with a clearer message when you try to equip them.

  • Added a second ring slot and two trinket slots.

  • Added 20 trinkets: 10 uncommon, 8 rare and 2 epic, distributed between world and dungeon loot for levels 10 to 30.

  • Added 20 caster-focused one-handed swords, including weapons with chance-on-hit effects.

  • Standardized chance-on-hit descriptions and displayed these effects in green on equipment tooltips.

  • Added new item icons and updated the tank, healer and damage-role icons.

  • Added Need-roll bad-luck protection. Each consecutive lost Need roll adds +5 to subsequent Need rolls until you win one, then the bonus resets. Greed rolls are unaffected.

  • Added Healing Power as a clearly named healing stat.

  • Reintroduced the pickaxe as a bag-carried Tool item.

  • Tidied talent-tree layouts to reduce crossed connections, and improved talent descriptions.

  • Reviewed ability animations and effects, including oversized or unsuitable Druid effects.

Quests

  • Added three dungeon quests from Raskil Fenfoot: Silence Beneath the Fen in Duskfall Depths, and What the Deep Roots Drink and Still the Sporelord in the Underglow.

  • Each new dungeon quest offers a choice between one rare melee reward and one rare caster reward, with six new rewards across the quests: three one-handed swords and three trinkets.

  • Expanded the later stages of Thorrin's Hunt and the Helga's Tannery quests with revised text and more detailed objectives and interactions.

  • Fixed the quest recovery issue in Secrets Behind Bars.

  • Quest markers on gated interactables now stay hidden until the required objectives are complete.

  • Improved quest tracking on the map, with numbered quest markers, completion markers, selectable quests and highlighted objective areas.

  • Each quest now displays one map marker, positioned at the nearest relevant objective area and updating as you move. Other objective locations remain visible as blue highlighted areas.

  • Updated world-quest map icons and information tooltips. Each world quest now displays one icon, and selecting it highlights its objective areas in blue.

  • Quest HUD markers now show the quest name above the distance when you look toward them, using smaller, subtler text.

Interface

  • Refreshed the main menu, character selection, character panel, skills panel, reputation panel, quest journal, quest tracker, dialogue, quest offers, merchant, map, Adventure Guide, settings and keybinding screens.

  • Removed the Regions tab from the Adventure Guide.

  • Quest journal entries now highlight when hovered over.

  • Updated the Challenge Stone objective and timer panels.

  • Added clearer, more consistent headers, buttons, arrows, borders and drag handles.

  • Added proportional resizing to movable panels, with directional resize cursors.

  • Improved HUD customization with full-panel drag areas and labeled overlays.

  • Updated subtitles with fading transitions and live NPC portraits.

  • Player and adventurer portraits now show their actual appearance, including equipped helmets and shoulders.

  • Improved player, target and nameplate cast bars, with clearer ability names and timing. Interaction progress now uses the same visual style.

  • Redesigned the pet ability bar with clearer commands, behavior states and active-state highlighting.

  • Redesigned buffs and debuffs with bordered icons and duration bars.

  • Restored distinct Need and Greed icons and added explanatory tooltips.

  • Updated the chat window, added player speech bubbles and improved scrolling.

  • Removed the on-screen item-gained text. Experience gains now use darker purple text placed in the world.

  • Added role icons to party portraits.

  • Updated the damage meter with options for damage or healing per second, total amounts and percentage contributions.

  • The damage meter now stays visible outside combat, stays open when pressing Escape and hides while viewing the talent tree.

Settings and Saving

  • Added Auto Loot, while keeping loot sounds and animations.

  • With Auto Loot enabled, ordinary loot is collected automatically while party-roll items still appear in the loot window.

  • Added settings for HUD markers, player-name visibility, blocking adventurer trades, helmet and cloak visibility, automatic quest tracking and quest-progress messages.

  • Grass density and distance now update when changing quality presets.

  • Added Reset All Settings and Reset User Interface, both with confirmation prompts.

  • Updated the world-modifier interface and locking flow. World settings lock when you enter the world after confirmation.

  • Autosaving now runs every 30 seconds, with additional saves when exiting, returning to the main menu and changing scenes.

Localization

  • Expanded localization support across the new quests, items, menus, tooltips, dialogue and social systems.

  • Improved localized item searching in the Auction House and bank when changing language.

  • Fixed several interface labels and input placeholders showing outdated text after changing language.

Performance and Fixes

  • Reduced outdoor stuttering, rendering batches and material changes, with further character-rendering optimizations.

  • Optimized several overly complex combined meshes.

  • Fixed mesh-collider failures encountered during world streaming.

  • Fixed overlapping weather effects causing rain and biome-transition problems.

  • Fixed water surfaces disappearing when multiple water areas are visible.

  • Fixed incorrect LOD behavior and Dwarf female footwear hiding the wrong parts of the legs.

  • Fixed adventurer nameplates failing to appear on some character models.

  • Fixed Druid shapeshift animations on adventurers.

  • Fixed shapeshift ability restrictions and incorrect auto-attacks. Casting ordinary abilities now returns Druids to normal form, while Tree of Life retains its matching caster and healing spells.

  • Fixed ability weapon requirements affected by the weapon-system changes.

  • Fixed reported talent refunds when reloading characters.

  • Fixed adventurer Heroic equipment disappearing after reloading.

  • Fixed duplicate Lirael party entries and the associated death-state interaction lock.

  • Fixed the Heroic world-tier console failing to open.

  • Fixed inconsistent button hit areas, fullscreen interaction issues and the fullscreen restore problem.

  • Fixed missing loot and chat contents, Adventure Guide loot tooltips, and the stuck interaction cursor after auto-looting.

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