1.0.8 Patch Notes
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UPDATE: Movement only slows down when in "ranged" mode while your frog weapon is shooting. If you are out of ammo, you will move at the normal "melee" speed.
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UPDATE: Increased multiplayer camera distance
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UPDATE: Arrows and allied health bars now show above most HUD elements
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BALANCE: Fist weapon can damage enemies further away from you
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BALANCE: Most frog weapons shoot at a slightly higher rate of fire
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BALANCE: Shogun class skill does slightly more damage
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BALANCE: Fixes to Shogun crit reset perk logic; your class skill can no longer trigger a class skill reset
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BALANCE: Some enemy wave changes on mission 1.1.
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BALANCE: Cluster perk for the rocket launcher has been reworked to do full damage on the initial explosion but much less damage on the baby rockets.
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BALANCE: Lowered shooting speed of rocket's cowboy perk
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BALANCE: Rocket Launcher has slightly lower base damage
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BALANCE: Flamecaster has higher base damage
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BALANCE: Stinger has higher base damage
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FIXED: More enchanter bugs have been fixed; we've placed a cap on the amount of boosts a single projectile can get from the enchanter sigil.
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FIXED: The magnet perk on the shotgun no longer pulls in enemies from off screen
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FIXED: Removed some buggy geometry that could cause players to become stuck
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FIXED: Multiple fixes relating to challenges that track your highest level reached
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FIXED: Updated level select objective wording for clarity
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