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1.0.8 Patch Notes

  • UPDATE: Movement only slows down when in "ranged" mode while your frog weapon is shooting. If you are out of ammo, you will move at the normal "melee" speed.

  • UPDATE: Increased multiplayer camera distance

  • UPDATE: Arrows and allied health bars now show above most HUD elements

  • BALANCE: Fist weapon can damage enemies further away from you

  • BALANCE: Most frog weapons shoot at a slightly higher rate of fire

  • BALANCE: Shogun class skill does slightly more damage

  • BALANCE: Fixes to Shogun crit reset perk logic; your class skill can no longer trigger a class skill reset

  • BALANCE: Some enemy wave changes on mission 1.1.

  • BALANCE: Cluster perk for the rocket launcher has been reworked to do full damage on the initial explosion but much less damage on the baby rockets.

  • BALANCE: Lowered shooting speed of rocket's cowboy perk

  • BALANCE: Rocket Launcher has slightly lower base damage

  • BALANCE: Flamecaster has higher base damage

  • BALANCE: Stinger has higher base damage

  • FIXED: More enchanter bugs have been fixed; we've placed a cap on the amount of boosts a single projectile can get from the enchanter sigil.

  • FIXED: The magnet perk on the shotgun no longer pulls in enemies from off screen

  • FIXED: Removed some buggy geometry that could cause players to become stuck

  • FIXED: Multiple fixes relating to challenges that track your highest level reached

  • FIXED: Updated level select objective wording for clarity

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