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Patch Notes: RC:EA : 01.01

1 / 1 · 100%

PATCH NOTES: [RC:EA : 01.01 + 146012]

Hello Reclaimers,

A patch with a lot of fixes and tweaks to radiation and some UI improvements.

*With love, *The Ghost Ship crew


--- PATCH NOTES ---

Changes

  • Renamed Radiance to Blinding Flash

  • Corrosive Sludge Pump now shows damage stats in the reclaimers manual

  • Reduced Button hold time to start upgrade negotiation from 1.5 -> 1 second

  • Tweaked Ionization to have each stack be more impactful while reducing max stacks and having the stacks decay

  • Increased the expenite earned from events

  • Adjusted the expenite upgrade cost progression to slightly speed up the early upgrades and slightly slow down later ones

  • Popping a radiation weakpoint boil now does an extra flat damage amount on top of the health percentage

  • The health percentage damage done by popping a radiation boil now scales with radiation resistance

  • Increased radiation weakpoint boil hp so you can shoot them longer before they pop

  • Radiation weakpoint boils no longer pop automatically when a new one appears and are limited to max 3 at a time

  • Decreased radiation elemental resistance of bosses to compensate

Fixes

  • Fixed a bug where if the Moloktula's gravity slam attack was interrupted it would softlock the boss fight

  • Fixed a bug where the Moloktula would softlock when it was not able to properly shatter the gatestone

  • Improved Trident projectile performance for clients

  • Fix damage number option changing when changing show FPS option

  • Fix magic missiles lingering after impact

  • Negotiation: Fixed wrong item being shown in item bar, after selection

  • Added missing fire category to Ember-Attuned

  • Removed weakpoint category from Burning Propagation

  • Fix aftermath biobooster upgrade not working

  • Fixed a bug where the "kill hostiles" deployment did not count kills correctly

  • Add check to prevent recursion in Damage Reflection upgrade

  • Late joining clients now get same rarity upgrades as team has already received

  • Negotiation: Fixed Cooper upgrades being added to selection when Cooper is not in the level

  • Improved player cursor accuracy, in negotiation and risk vector menus

  • Fix HUD icon missing for vigor charger

  • Fixed technical reload enhancement and combat ready artefact not giving cooling rate bonus

  • Fix radiation boil weakpoints on armor breaking radiation element buildup when damaged

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