Patch Notes: RC:EA : 01.01
PATCH NOTES: [RC:EA : 01.01 + 146012]
Hello Reclaimers,
A patch with a lot of fixes and tweaks to radiation and some UI improvements.
*With love, *The Ghost Ship crew
--- PATCH NOTES ---
Changes
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Renamed Radiance to Blinding Flash
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Corrosive Sludge Pump now shows damage stats in the reclaimers manual
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Reduced Button hold time to start upgrade negotiation from 1.5 -> 1 second
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Tweaked Ionization to have each stack be more impactful while reducing max stacks and having the stacks decay
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Increased the expenite earned from events
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Adjusted the expenite upgrade cost progression to slightly speed up the early upgrades and slightly slow down later ones
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Popping a radiation weakpoint boil now does an extra flat damage amount on top of the health percentage
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The health percentage damage done by popping a radiation boil now scales with radiation resistance
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Increased radiation weakpoint boil hp so you can shoot them longer before they pop
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Radiation weakpoint boils no longer pop automatically when a new one appears and are limited to max 3 at a time
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Decreased radiation elemental resistance of bosses to compensate
Fixes
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Fixed a bug where if the Moloktula's gravity slam attack was interrupted it would softlock the boss fight
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Fixed a bug where the Moloktula would softlock when it was not able to properly shatter the gatestone
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Improved Trident projectile performance for clients
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Fix damage number option changing when changing show FPS option
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Fix magic missiles lingering after impact
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Negotiation: Fixed wrong item being shown in item bar, after selection
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Added missing fire category to Ember-Attuned
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Removed weakpoint category from Burning Propagation
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Fix aftermath biobooster upgrade not working
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Fixed a bug where the "kill hostiles" deployment did not count kills correctly
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Add check to prevent recursion in Damage Reflection upgrade
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Late joining clients now get same rarity upgrades as team has already received
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Negotiation: Fixed Cooper upgrades being added to selection when Cooper is not in the level
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Improved player cursor accuracy, in negotiation and risk vector menus
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Fix HUD icon missing for vigor charger
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Fixed technical reload enhancement and combat ready artefact not giving cooling rate bonus
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Fix radiation boil weakpoints on armor breaking radiation element buildup when damaged
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