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Меню

0.4d

Hey Everyone,

This update contains some bug fixes and suggestions reported by the community. Let me know on Discord or on the Steam forums if you encounter any bugs or have suggestions.

General

  • Added indicators on the selected units grid that represent that unit's level

  • Starting crystals on First Contact 5 -> 10

Tribes

  • Added a "small village" state which gives food efficiency. This is mainly to make it clearer that larger villages grow slower. There is some rebalancing of food gain, 30-35 is easier, 35-50 is a bit harder. 50+ still becomes harder gradually.

  • Added an animation for Temples on water ruins

  • Added more tooltip text for Water Level/Production and Growth time

  • Added plot capacity to the building GUI

Robots

  • The heal on hit upgrade for Tacti Droids is now a separate status effect and is also no longer applied by the Strike Barge

Bug Fixes

  • Fixed the reactor's GUI when setting resource boosting

  • Fixed Obliterator beams being offset too low

  • Fixed The Xenobiologist farm effort gain display offset

  • Fixed Scouts not using food for The Xenobiologist

  • Fixed The Xenobiologist's barracks having the wrong underlay tiles

  • Fixed not enough Goo structures sometimes spawning on missions to destroy them

  • The Hologram should now always start with an RX-laser

  • Some small GUI fixes

Читать в Steam ↗

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