Patch 0.7 | Major Update 4
What’s New
New Location — The Dead City
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A new city location is now available for exploration.
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Explore procedurally generated blocks of an abandoned city, where every apartment building can be entered, and every flat hides its own secrets.
New Enemy
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A new demon type has been added.
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You can encounter them in the new city location.
Energy Rifle Questline
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A new questline has been added, where you will assist the scientists in conducting their mad experiments.
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The questline unlocks at Reputation 5, and the quest givers can be found near the warehouse in the Hideout.
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As a reward, you can obtain the most powerful weapon in the game — the experimental Energy Rifle.
New Weapon Physics & Improved Gunplay
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Weapon physics have been completely reworked — no more shaky hands and weightless cardboard guns!
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Recoil has been redesigned for all weapons. Guns now kick realistically backwards instead of just jumping up.
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Added recoil behavior for two-handed firing.
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Pistols now feature new hammer and slide animations.
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Uncleaned weapons can now jam in addition to reduced damage. The dirtier the weapon, the higher the chance of a jam.
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Stabilized weapon physics when holding only by the foregrip while moving.
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Stabilized weapon physics when colliding with walls and other objects.
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Removed collision between the off-hand and the weapon for easier grip of the foregrip and the slide.
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Magazines can now be detached with the main hand while holding the weapon with the off-hand on the foregrip.
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Adjusted grip zones on certain slides, magazines, and foregrips for easier handling.
New Attachments & Equipment
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Added PU scope for the Mosin rifle. Can be found in raid or purchased from Truffle.
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Added tactical shell holder for the Sawed-off. Can be found in raid or purchased from Truffle.
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Added suppressor for the Saiga. Can be found in raid or purchased from Truffle.
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Added anti-personnel mine. Can be purchased from Zakharich at Reputation 5. Be careful — on Medium difficulty you can trigger it yourself, and on Hard your dog can too.
New Settings
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You can now switch the angle of distance grab between Index Finger and Palm modes. By default, new players will start with the more familiar Index Finger option.
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Added a slider to adjust hand movement smoothing (reduce hand shake).
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Added an option to simulate weapon and heavy object weight (inertia when moving).
Artifact Container & Revised Radiation System
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Hunters now have a dedicated container for artifacts, located on the back of the belt. Note that you can no longer store artifacts in your backpack.
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Tutorial has been updated with a new stage explaining the container.
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Only the Hazmat Suit now offers full radiation protection. Antirad and alcohol now provide only partial protection — you will still take minor damage.
Forest Palette & Lighting Overhaul
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Vegetation now has autumn tones, and lighting has been slightly adjusted.
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Fog is now less bright and less dense.
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These changes primarily improve visibility and reduce streaming compression artifacts caused by excessive green.
Other Additions
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You can now switch tracked side quests in the PDA using the upper face button.
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Added an extra repeatable insurance line from Zakharich for new players stuck in the shop after listening to his speech.
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New location unlock system: to access the next area, you must successfully complete a raid on the previous one. Note that due to the transition to the new system, even veteran players will need to unlock the locations again.
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9 new achievements added.
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A new competitive season has begun. Leaderboards have been reset.
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Some materials and scripts optimized to slightly improve performance.
Changes
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The game no longer pauses when pressing the button while holding a weapon, UV flashlight, or PDA. This prevents accidental menu openings during combat instead of using a UV flash.
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The insurance paper is now displayed more prominently on the first slide.
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Insurance description improved for better clarity.
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If all main and side quests are completed, Truffle now offers rare raid loot not only in his right chest slot, but in the left one as well.
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Food and drinks can now only be opened while being held.
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Suppressors now reduce weapon damage by 10%.
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Trap-locked lockers now have a small mark on the door.
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Enemy tracer rounds are now larger and easier to see.
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Bosses now spawn less randomly — the chance increases if one hasn’t appeared for a while.
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Regular demons no longer get blown apart by explosions.
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Crossbow bolt packs can now be stored in large rig pouches.
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Flamethrower tank price reduced from 2000 to 1600 rubles.
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AKM and PPSH can now be purchased even if you already own one.
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The Garage Cooperative exit that required shooting off a lock is now open by default.
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Magazines can now be detached while the weapon is in the vise.
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Body Rotation option moved from Controls to Avatar Settings.
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Reticles for some scopes adjusted.
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Cigarettes and lighter are now sold by Mityai instead of Zakharich.
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Impact grenades can now be purchased from Zakharich at Reputation 2.
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Regular grenades moved to Reputation 1 (previously 2).
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Dynamite can no longer be removed from a tripwire without disarming it.
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On Hard difficulty, the dog now triggers tripwires.
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The improved detector now not only has a larger radius and a needle indicator, but also increases the chance of artifacts spawning in raid by 15%.
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Hunter’s side questline can now be started after your first raid (instead of Reputation 2).
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Added grip hints when taking weapons off the wall.
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Saiga barrel shortened.
Fixes
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Fixed bug where removing the gas mask canceled Antirad effect.
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Fixed bug where pistol slide sound would not play.
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Fixed incorrect grip hint positions on some weapons.
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Fixed overlapping dispatcher voice lines when entering Garage Cooperative at night before visiting it by day.
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Fixed incorrect round display in TT chamber.
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Fixed bug where enemies at long distance could shoot without tracers.
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Fixed bug where you could get stuck in the Bar by throwing a tool into the crate before bartender’s intro line finished.
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Fixed bug where “Mercy” achievement didn’t work on surrendered bandits, only wounded ones.
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Fixed bug where some items in backpack appeared at incorrect scale.
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Fixed bug where bolts weren’t saved in the quiver when stored in backpack or stash.
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Sold Mosin rifles can no longer have their bolt cycled.
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Fixed bug where weapons did not deal damage at very long range.
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Aligned the iron sights on several weapons where they were previously off.
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Fixed Alpha demon animation bug where it could stretch vertically.
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Fixed a bug with Truffle’s animation where the Tetris could hang in the air.
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Fixed bug where player could float in the air when descending slopes or ladders.
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Fixed bug where legendary weapons could get stuck in walls when taken off the wall.
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Fixed the grip pose of crossbow bolts when taken from a pack.
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Fixed game crash when buying a large number of items from Mityai.
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Fixed bug where you could get cashback when purchasing Compass and Improved Detector.
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Several other minor changes and fixes.
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