Major Update 0.9
What’s New
Reputation Level 6
Added 6 new main missions that unlock access to Reputation Level 6.
New weapons added to the shop:
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PKM machine gun
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MTs-255 revolver shotgun (secondary weapon sawed-off version)
New attachments and utility items added:
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8x scope
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IR laser sights (only visible through NVGs and invisible to enemies)
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UV grenades for underbarrel grenade launchers
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Speedloaders for the MTs-255
New upgrades added:
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Level 4 storage upgrade
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Riffle scabbard for a second primary weapon on the backpack
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Expanded artifact container
Stash Intel
Zakharich now sells stash intel drives that guarantee a stash spawn on the corresponding location during your next raid:
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SKS stash (Garage Cooperative) - Rep Level 4
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Groza stash (Underground Facility) - Rep Level 5
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VSS stash (Dead City) - Rep Level 6
New Hideout Upgrade - Vehicle Workshop
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A new Vehicle Workshop area and a new trader, the mechanic Prigor, have been added to the hideout.
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The Vehicle Workshop can be accessed through the Garage.
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After unlocking the Vehicle Workshop, hunters gain access to vehicle upgrades.
Vehicle Upgrades
Available upgrades include:
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Installing a workbench inside the van to clean weapons or swap attachments during raids
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Additional storage space (secure container - сontents are preserved on death, even without insurance)
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And much more!
New Enemy Variants
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Added a new demon variant - Brute Demon. These demons are larger, stronger, and much tougher than regular demons.
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Added a new cultist variant - Masked Cultist. Not every cultist can now be killed with a single headshot.
Other Additions
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Added new loot items that can be found during raids, including cigars and a new lighter.
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Added several dozen new voice lines for Zakharich (mostly comments about loot).
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Added automatic save in the Hideout after leaving any trader room (for example, the armory or infirmary).
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Exit buttons in the in-game menu are now labeled “Save and Exit…” for better clarity.
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The VSS fire mode switch is now animated.
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Switching the sawed-off shotgun’s fire mode (single/double shot) now visually changes the position of the second trigger.
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Added a small deadzone for controller sticks to reduce the effect of slight stick drift (previously the input sensitivity was too high).
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A new competitive season has begun. Leaderboards have been reset.
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12 new achievements added.
Changes
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Item grabbing has been reworked and now checks finger areas instead of the palm, making interactions more comfortable.
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Locations now have a small chance to spawn a second artifact.
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AKM recoil slightly increased.
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AKM jam chance reduced.
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The shooting range can now return multiple ammo boxes depending on how much ammo was used, instead of being limited to a single full box.
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7.62x54 ammo boxes (SVD, PKM) now hold 30 rounds instead of 20 and cost 2500 instead of 1700.
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Large 7.62x54 ammo boxes now hold 90 rounds instead of 60, and the price has been increased from 4500 to 7500.
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PMM and Stechkin damage slightly increased.
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RGO impact grenades now have an additional fuse timer that guarantees detonation, like in real life, even if the impact force or throw distance was insufficient.
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Alpha Demon (boss) movement speed slightly increased.
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All scopes can now be mounted on the VSS, not just the PSO.
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Prices for some loot items were reduced (electronic game, circuit boards, tetris), but they now spawn much more frequently.
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Hybrid Scope price reduced from 5000 to 4000.
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Mines are now sold at Reputation Level 6 instead of 5.
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Sounds of ongoing gunfights with bandits now travel slightly farther and are more likely to attract nearby bandits.
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Dead bandit bodies are now noticed from greater distances by other bandits.
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Demon bodies now align to terrain properly instead of floating after death.
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Disabling attachment placement highlights no longer disables gun wall interaction hints.
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Weapon placement on the wall has been slightly rearranged to make room for the two new weapons.
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The starting room in the Underground Facility has been slightly modified to make room for the van.
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Easy and Medium difficulty now include protection against chain explosions (for example, when a demon explosion triggers a nearby trap explosion - now only the first explosion deals damage).
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The “Free Healthcare” achievement now requires healing in the Infirmary 10 times instead of 20.
Fixes
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Improved performance on the Garages location (another source of FPS drops was found and fixed).
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Improved performance in the player’s room in the Hideout (gun rack and storage loot optimized).
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Knocking out magazines with another magazine is now possible for all compatible magazine types and weapons where it would realistically work.
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Fixed a bug where returning an item to Vera did not display the proper text on the computer screen when playing in English.
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Fixed a bug where “High Demand” text could appear while selling items in the bar.
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Fixed incorrect fire mode switch positioning on the Stechkin.
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Fixed a bug where the ritual book could be sold at the bar.
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Fixed an issue with tripwires in Garages spawning in unintended places.
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Fixed the floating extended Groza magazine bug.
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Reload hints for the Groza and VSS now properly display extended magazines when equipped.
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Fixed a bug where it was possible to load 2 shells into the sawed-off shotgun instead of 1 when loading from a shell holder.
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Fixed a bug where the APS could be placed inside the backpack during raids.
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Improved biomass texture quality.
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Fixed a bug where a cigarette could be lit from another unlit cigarette.
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Fixed a bug where Vera’s healing voice lines could overlap.
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Fixed a bug with invisible dynamite in Dead City.
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Various other minor fixes and improvements.
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