Patch 0.3.1 | Content Update
New Features
- Night Raids: You can now embark on familiar locations during nighttime. Be cautious, as the Zone is much more dangerous at night!
- Performance Improvements: Significant performance enhancements have been made to the "Garage Cooperative" location. Further optimization efforts will continue.
- Increased Variability in "Garage Cooperative":
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New extraction points
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New pathways
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New garage interiors
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New ambient sounds
Future updates will continue to enhance both visual and gameplay variety in this location.
- First Improvements to Enemy AI:
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Enemies now react to dropped items nearby.
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Enemies can now patrol locations.
Changes
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Guns will now automatically holster when entering or exiting a raid
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Increased spawn rate of missing hunter in "Garage Cooperative" location
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Increased spawn rate of briefcase in the laboratory
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Dispatcher messages now only play in "Garage Cooperative"
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Reduced maximum size of the "Garage Cooperative" location for all reputation levels; very small for the first mission
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Reduced scream sound range of demons, lowering the chance of triggering multiple demons from a single shot.
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Wrist pocket of the sapper suit can now hold a lighter.
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Cigarettes removed from high demand list (now available in store).
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Canteen sold in the store now comes filled (reminder: empty one can still be refilled from a barrel).
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Decreased spawn rate of high-value loot in "Garage Cooperative" during the day; orange military crates no longer spawn during the day
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Enhanced the brightness of the glow sticks
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The fog density at the location “Garage Cooperative” is slightly reduced
Weapon Tweaks:
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Revolver damage slightly reduced
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Increased revolver scope size for easier aiming
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Increased SVD damage: one headshot now kills a demon
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Increased grenade and dynamite damage: one grenade/dynamite now kills a demon
Upgrade Price Adjustments:
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Rep. 3 - Hazmat Suit: 10000 -> 12500
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Rep. 3 - Headlamp: 5000 -> 7500
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Rep. 5 - Sapper Suit: 15000 -> 20000
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Rep. 5 - NVG: 10000 -> 15000
Fixes
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Fixed issue with the guaranteed spawn of the keycard and briefcase in the final Rep. 4 mission
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Fixed demon invulnerability bug before combat engagement
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Fixed artifacts causing radiation damage despite using Antirad and hazmat suits
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Fixed corpses moving bug
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Fixed some object spawning overlaps in "Garage Cooperative"
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Fixed standard PPSH mag appearing on the table when saving PPSH with drum mag on the gun wall
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Fixed debris spawning incorrectly at the bottom of the stairs in the “Underground Facility”
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Fixed invisible walls around radioactive barrels; barrels now correctly deal radiation damage
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Fixed the ability to break locks with TT-33 and bayonet
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Fixed NVG visibility before purchase on headsets with high vertical FOV
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Fixed torches near doors in the “Underground Facility" not visible until doors were opened
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Fixed garage tripwires spawning inside vehicles
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Fixed missing textures on the back of location photos
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Fixed auto-sort function not working correctly on the third backpack page
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Fixed ability to place PDA in backpack or stash slots
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Fixed low-resolution texture of orange military crates
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Improved visual quality of the Taiga-1 knife
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Various minor bug fixes
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