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Steam Patch 1 Release Notes

Additions

  • A new save slot backup system which allows accessing up to 5 previous save points per save slot.
  • To use the new backup system simply press Up while highlighting a save slot.
  • The save slot backup feature will only work with new soul links and auto save points being made and is not retroactive.

Improvements:

  • Significantly reduced input lag when playing the game in full screen with VSync On.
  • Toggling between fullscreen and windowed mode (Alt+Enter shortcut) should now be instant.
  • Alt+Tab switching performance and behavior drastically improved and is much faster.
  • Better handling of multi-monitor setups - the game can now be played in full screen on any monitor.
  • Resolution switching is now handled much better and is significantly faster.
  • Improved input handling for RT/LT and some buttons for different custom controllers.
  • A lot of performance tweaking and optimization across the board.

Bug fixes:

  • Retroactively fixed the bug where players couldn’t jump out of the water.
  • Fixed rare scenarios in which Ori would randomly fall through colliders of the ground.
  • Fixed instances in which people could save in bad locations or get into infinite death loops.
  • Fixed the game hangs caused by toggling fullscreen mode, usage of win key or alt+tab.
  • Fixed the “Elite” Achievement not awarding in some cases.
  • Retroactively fixed the issue of the last door in Mount Horu not opening.
  • Retroactively fixed the Light Vessel not appearing in Forlorn Ruins.
  • Fixed the issue of people being stuck under the stompable wedge in Sunken Glades.
  • Fixed instance in which players are able to sequence skip the Glide ability and get stuck.
  • Fixed pushing and pulling blocks not functioning properly in some rare cases.
  • Fixed the issue with players getting stuck under the lasers in Moon Grotto.
  • Fixed instance in which the sequence after Kuro’s Nest wouldn’t play properly.
  • Fixed the issue in which players get pushed through the ground by a stomper in Moon Grotto.
  • Fixed the sequence break that might occur due to watching Kuro’s Attack cutscene before starting a new game.
  • No longer possible to lock the game by opening the Skill Tree while Bashing.
  • Fixed the save slots set to completed when playing the last cutscene from the menu.
  • Fixed the issue of not being able to jump when getting Charge Jump without Climb.
  • Fixed text rendering when playing in DX9 mode.
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