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Borderlands: The Pre-Sequel Update

May 19, 2015

Version 1.0.6 patch notes.

General

  • Various performance improvements

  • Various multiplayer connectivity improvements

  • Fixed visual bug with one-way fast travel stations

  • Glitched (pink) items will now display properly in the UI

  • DLC mission names will now show up on LAN lobby screens

  • Fixed bug so that glowing portions of heads appear correctly with skins

  • The Baroness’ “Custom Loads” skill will no longer erroneously apply a one-damage status effect

  • Fixed Tassitron Engineers arc weld to fire properly at players

  • Character customizations will now properly unlock for The Doppelganger and The Baroness

  • Eghood is now on a respawn timer and is runnable without having to quit/reload

  • Button highlights on the main menu friends list will no longer get stuck after a player leaves

  • Gun graphics and animations added back to the Grinder UI

  • Teleport effects will now display properly on Deck 13

  • Players in an active Baroness contract can now duel

  • Fragtraps with the “Cryogenic Exhaust Manifold” skill can now complete the “Trouble with Space Hurps” mission

  • Remote and split-screen players can now receive loyalty rewards

  • Players using the “Nuked” controller preset can now see the “Inspect” button prompt

  • Fixed issue so that status effect visuals and damage match in length

  • Fixed an issue where laser ice damage was sometimes incorrectly being dealt as shock damage

  • Changed time remaining format to two-digits for minutes and two-digits for seconds during timed missions

  • Dahl chests will no longer disappear and re-appear in Triton Flats

  • Reflected laser beams will now properly display after ricocheting

  • Nel will now spawn and aggro properly

  • Players with missing backpack or bank SDU upgrade slots will automatically have additional slots added based on the number of SDU upgrades purchased

  • Fixed an issue where the “Moon Mission Meister” achievement would sometimes not unlock

  • Opha Superior is now a runnable boss

  • Fixed the objective "Open Door" that would uncheck and cause players to get stuck when running to Regolith Range after opening the canister door in Serenity's Waste

  • Fixed an issue where the Grinder would sometimes become non-functional

  • The Grinder will now produce items over level 50 in playthroughs one and two

  • Tony Slows will now always spawn during the “No Such Thing as a Free Lunch” mission

  • Fixed a zombie audio issue during multiplayer sessions

  • Fixed an exploit with EOS and legendary loot

  • Players can no longer spend skill points in their own skill tree while inspecting another player’s skill tree

  • Players should no longer get stuck during the “Kill Meg” mission

  • The Luck Cannon’s bonus damage will no longer apply to projectiles from other weapons

  • Updated cinematics to high-def versions

  • [Claptastic Voyage] The HUD will no longer disappear when pausing in the on Deck 13 ½

  • [Claptastic Voyage] 5H4D0W-TP’s health bar will no longer linger after its death

  • [Claptastic Voyage] Denial Subroutine boss fight is now runnable without having to quit/reload and now has special loot

  • [Claptastic Voyage] Killing Eclipse now grants experience and can trigger Second Wind

  • [Claptastic Voyage] Players will no longer get stuck on the “The Psychology of Claptrap” mission

  • [Claptastic Voyage] Added Grinder recipes for Claptastic Voyage items

  • [Claptastic Voyage] Updated Loot bug drop pool

  • [Claptastic Voyage] Fixed an issue with 5H4D0W-TP not functioning properly on some missions

  • [Claptastic Voyage] A black sphere will no longer appear when the “Enter the Claptrap” mission is in the “TURN IN” state

  • [Claptastic Voyage] Fixed and issue where the introduction cutscene did not play properly

  • [Claptastic Voyage] Increased damage particle size when hitting EOS

  • [Claptastic Voyage] MINAC’s doors will no longer get stuck after level transitions

  • [Claptastic Voyage] Fixed jump pad issues during multiplayer sessions in Claptastic Voyage

  • [Claptastic Voyage] Fixed an issue where players would get stuck after leaving the map during the “Chip’s Data Mining Adventurer” mission

  • [Claptastic Voyage] Players will no longer get stuck by jumping in the recycling bin after pulling the lever during the “You Can Stop The Music” mission

  • [Claptastic Voyage] Players will be able to progress when hacker bot dies during the “File Search in The Nexus” mission

  • [Claptastic Voyage] The “Cult of the Vault” challenge in Motherlessboard now includes the proper number of Vault Symbols

  • [Claptastic Voyage] Gates will now close when Jailbreaker dies

  • [Holodome Onslaught] Enemies will now always appear on the minimap in the Holodome arena

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