Borderlands: The Pre-Sequel Update
May 19, 2015
Version 1.0.6 patch notes.
General
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Various performance improvements
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Various multiplayer connectivity improvements
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Fixed visual bug with one-way fast travel stations
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Glitched (pink) items will now display properly in the UI
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DLC mission names will now show up on LAN lobby screens
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Fixed bug so that glowing portions of heads appear correctly with skins
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The Baroness’ “Custom Loads” skill will no longer erroneously apply a one-damage status effect
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Fixed Tassitron Engineers arc weld to fire properly at players
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Character customizations will now properly unlock for The Doppelganger and The Baroness
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Eghood is now on a respawn timer and is runnable without having to quit/reload
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Button highlights on the main menu friends list will no longer get stuck after a player leaves
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Gun graphics and animations added back to the Grinder UI
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Teleport effects will now display properly on Deck 13
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Players in an active Baroness contract can now duel
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Fragtraps with the “Cryogenic Exhaust Manifold” skill can now complete the “Trouble with Space Hurps” mission
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Remote and split-screen players can now receive loyalty rewards
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Players using the “Nuked” controller preset can now see the “Inspect” button prompt
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Fixed issue so that status effect visuals and damage match in length
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Fixed an issue where laser ice damage was sometimes incorrectly being dealt as shock damage
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Changed time remaining format to two-digits for minutes and two-digits for seconds during timed missions
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Dahl chests will no longer disappear and re-appear in Triton Flats
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Reflected laser beams will now properly display after ricocheting
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Nel will now spawn and aggro properly
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Players with missing backpack or bank SDU upgrade slots will automatically have additional slots added based on the number of SDU upgrades purchased
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Fixed an issue where the “Moon Mission Meister” achievement would sometimes not unlock
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Opha Superior is now a runnable boss
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Fixed the objective "Open Door" that would uncheck and cause players to get stuck when running to Regolith Range after opening the canister door in Serenity's Waste
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Fixed an issue where the Grinder would sometimes become non-functional
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The Grinder will now produce items over level 50 in playthroughs one and two
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Tony Slows will now always spawn during the “No Such Thing as a Free Lunch” mission
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Fixed a zombie audio issue during multiplayer sessions
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Fixed an exploit with EOS and legendary loot
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Players can no longer spend skill points in their own skill tree while inspecting another player’s skill tree
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Players should no longer get stuck during the “Kill Meg” mission
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The Luck Cannon’s bonus damage will no longer apply to projectiles from other weapons
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Updated cinematics to high-def versions
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[Claptastic Voyage] The HUD will no longer disappear when pausing in the on Deck 13 ½
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[Claptastic Voyage] 5H4D0W-TP’s health bar will no longer linger after its death
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[Claptastic Voyage] Denial Subroutine boss fight is now runnable without having to quit/reload and now has special loot
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[Claptastic Voyage] Killing Eclipse now grants experience and can trigger Second Wind
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[Claptastic Voyage] Players will no longer get stuck on the “The Psychology of Claptrap” mission
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[Claptastic Voyage] Added Grinder recipes for Claptastic Voyage items
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[Claptastic Voyage] Updated Loot bug drop pool
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[Claptastic Voyage] Fixed an issue with 5H4D0W-TP not functioning properly on some missions
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[Claptastic Voyage] A black sphere will no longer appear when the “Enter the Claptrap” mission is in the “TURN IN” state
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[Claptastic Voyage] Fixed and issue where the introduction cutscene did not play properly
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[Claptastic Voyage] Increased damage particle size when hitting EOS
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[Claptastic Voyage] MINAC’s doors will no longer get stuck after level transitions
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[Claptastic Voyage] Fixed jump pad issues during multiplayer sessions in Claptastic Voyage
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[Claptastic Voyage] Fixed an issue where players would get stuck after leaving the map during the “Chip’s Data Mining Adventurer” mission
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[Claptastic Voyage] Players will no longer get stuck by jumping in the recycling bin after pulling the lever during the “You Can Stop The Music” mission
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[Claptastic Voyage] Players will be able to progress when hacker bot dies during the “File Search in The Nexus” mission
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[Claptastic Voyage] The “Cult of the Vault” challenge in Motherlessboard now includes the proper number of Vault Symbols
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[Claptastic Voyage] Gates will now close when Jailbreaker dies
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[Holodome Onslaught] Enemies will now always appear on the minimap in the Holodome arena
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