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Lichdom: Battlemage 1.2 is Now Live!

We have just released Lichdom: Battlemage 1.2. This 5.7GB update includes the following content additions and bug fixes.

TL;DR

  • New Achievements (for bosses, difficulties, and spell crafting)

  • Allow players to choose a particular Synergy shape when synthesizing

  • NG+ Fast Travel - Play the game again with scaling difficulty and loot

  • Adjustable Player Difficulty - Casual, Explorer, Battlemage, Badass!

  • Various sigil improvements

  • User Interface improvements

Details

New Achievements

  • Bosses now have new achievements for defeating them on Battlemage and Badass difficulties. Previous boss achievements will be awarded for downing bosses on Casual or Explorer difficulties.

  • Badass difficulty boss achievements do not currently reward the Battlemage difficulty achievements. We plan to Hotfix this issue after 1.2 has been rolled out.

  • “It does not get any better than this”

  • All equipped spells are tier 20

  • “A need to acquire every permutation”

  • Craft every possible Synergy spell

Controller Support

  • Fixed an issue where sigils were not being highlighted in the sigil selection menu when using a controller

  • Fixed menu focus bugs when using a controller

Unique Item Creator

  • Players now have the option to choose which synergy gets crafted when upgrading to a unique shape. Players may also opt to create a unique shape without a synergy, instead selecting an extra stat modifier.

  • New synergy tutorial video will play the first time a synergy is equipped

NG+ Improvements

  • All fast travel Vortex Pools are accessible from the NG+ Hub. You can replay the campaign levels with scaling loot and difficulty.

  • Increased the difficulty of NG+ to provide a more challenging experience

Gameplay Changes

  • Sigil progression is not lost when playing in the first 3 difficulty settings

  • New Feature: Players can now select from 4 difficulty settings

  • Casual

  • Players are immune to all detrimental status effects

  • No enemy Affixes

  • Player takes 25% less damage

  • Shield regeneration is not bound to a single pip

  • All sigils are automatically focused

  • Explorer

  • Shield regeneration is not bound to a single pip

  • All sigils are automatically focused

  • Battlemage

  • Default difficulty

  • All sigils are automatically focused

  • Badass

  • Players take 25% more damage

  • All enemies enrage when crowd controlled

  • Players are attacked more often

  • Only three sigils can be focused at any given time

  • Pacing

  • Levels 4-8 have been rebalanced to improve pacing

  • Players now receive a 40% "out of combat" movement speed buff

  • Sigils

  • Players may now choose from all available sigils upon reaching the third reliquary. The first three sigils acquired (fire, ice, kinesis) remain the same.

Spell Changes

  • Delirium

  • Control

  • Control Delirium is now duration-based instead of encounter-based

  • Delirium pets are imbued with an existing status effect for their entire lifespan

  • Delirium pets kill themselves at the end of the Control duration

  • Pets can no longer be created while previous pet is still alive

  • Control Delirium marks targets for your pet to attack

  • Pets who have been shielded by Control Delirium are now immune to crowd control effects

  • Mastery

  • Enemies affected by Delirium Mastery are now taunted to your Delirium pet until the pet dies

  • Sigil Power

  • Invisibility now lasts for five spell casts instead of a duration

  • Lightning

  • Sigil Power

  • Arc Lightning now lasts for five spell casts instead of a duration

  • Ice

  • Control freeze and Mastery slow area curves were adjusted so that durations scale better when progressing through the game

  • Phase

  • Synergies

  • Maw of the Abyss

  • Fixed a bug where the player would become stuck on respawn if the player died while standing in the synergy

User Interface

  • Crafting and Inventory

  • Spells now display their tier using Arabic numerals instead of Roman numerals

  • Items of tiers 11-20 now display their tier values instead of an infinity symbol (lemniscate)

  • Spells with long names are no longer truncated in the inventory menus

  • Prompts

  • Interactable objects now display 'Hold "F" or (A) button to activate.' to improve clarity for controller users

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