Lichdom: Battlemage 1.2 is Now Live!
We have just released Lichdom: Battlemage 1.2. This 5.7GB update includes the following content additions and bug fixes.
TL;DR
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New Achievements (for bosses, difficulties, and spell crafting)
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Allow players to choose a particular Synergy shape when synthesizing
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NG+ Fast Travel - Play the game again with scaling difficulty and loot
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Adjustable Player Difficulty - Casual, Explorer, Battlemage, Badass!
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Various sigil improvements
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User Interface improvements
Details
New Achievements
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Bosses now have new achievements for defeating them on Battlemage and Badass difficulties. Previous boss achievements will be awarded for downing bosses on Casual or Explorer difficulties.
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Badass difficulty boss achievements do not currently reward the Battlemage difficulty achievements. We plan to Hotfix this issue after 1.2 has been rolled out.
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“It does not get any better than this”
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All equipped spells are tier 20
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“A need to acquire every permutation”
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Craft every possible Synergy spell
Controller Support
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Fixed an issue where sigils were not being highlighted in the sigil selection menu when using a controller
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Fixed menu focus bugs when using a controller
Unique Item Creator
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Players now have the option to choose which synergy gets crafted when upgrading to a unique shape. Players may also opt to create a unique shape without a synergy, instead selecting an extra stat modifier.
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New synergy tutorial video will play the first time a synergy is equipped
NG+ Improvements
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All fast travel Vortex Pools are accessible from the NG+ Hub. You can replay the campaign levels with scaling loot and difficulty.
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Increased the difficulty of NG+ to provide a more challenging experience
Gameplay Changes
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Sigil progression is not lost when playing in the first 3 difficulty settings
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New Feature: Players can now select from 4 difficulty settings
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Casual
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Players are immune to all detrimental status effects
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No enemy Affixes
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Player takes 25% less damage
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Shield regeneration is not bound to a single pip
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All sigils are automatically focused
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Explorer
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Shield regeneration is not bound to a single pip
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All sigils are automatically focused
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Battlemage
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Default difficulty
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All sigils are automatically focused
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Badass
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Players take 25% more damage
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All enemies enrage when crowd controlled
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Players are attacked more often
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Only three sigils can be focused at any given time
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Pacing
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Levels 4-8 have been rebalanced to improve pacing
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Players now receive a 40% "out of combat" movement speed buff
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Sigils
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Players may now choose from all available sigils upon reaching the third reliquary. The first three sigils acquired (fire, ice, kinesis) remain the same.
Spell Changes
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Delirium
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Control
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Control Delirium is now duration-based instead of encounter-based
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Delirium pets are imbued with an existing status effect for their entire lifespan
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Delirium pets kill themselves at the end of the Control duration
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Pets can no longer be created while previous pet is still alive
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Control Delirium marks targets for your pet to attack
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Pets who have been shielded by Control Delirium are now immune to crowd control effects
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Mastery
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Enemies affected by Delirium Mastery are now taunted to your Delirium pet until the pet dies
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Sigil Power
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Invisibility now lasts for five spell casts instead of a duration
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Lightning
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Sigil Power
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Arc Lightning now lasts for five spell casts instead of a duration
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Ice
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Control freeze and Mastery slow area curves were adjusted so that durations scale better when progressing through the game
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Phase
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Synergies
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Maw of the Abyss
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Fixed a bug where the player would become stuck on respawn if the player died while standing in the synergy
User Interface
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Crafting and Inventory
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Spells now display their tier using Arabic numerals instead of Roman numerals
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Items of tiers 11-20 now display their tier values instead of an infinity symbol (lemniscate)
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Spells with long names are no longer truncated in the inventory menus
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Prompts
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Interactable objects now display 'Hold "F" or (A) button to activate.' to improve clarity for controller users
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