Japanese, German, French and Brazilian Portuguese have been added to Cauldron!
Hi Everyone!
The language update is now out, with Japanese, German, French or Brazilian Portuguese as new options! There are also a bunch of other updates and fixes in the patch.
General Stuff:
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4 new languages! We now support French, German, Brazilian Portuguese, and Japanese!
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LOTS of performance optimizations. While working on the Switch port, I reworked a ton of code, especially around drawing. So let me know if this new version is working better for you!
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Everything has been tweaked, essentially. Menus should be faster, battles that were slower because of all the damage numbers popping up should be faster, minigames, dialogue, EVERYTHING!
Endgame Balance: (to make those last achievements a bit easier)
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Enemies with Vengeful Blast have their explosion damage capped at 100/50 for frontline/backline heroes.
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Replaced the final ice game meta-upgrade with a more GPU friendly one, so it shouldn’t cause as much slowdown (and should be much easier to get to +99 ice level)
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Mining game diamonds are now worth 750 instead of 500. This increases the meta-upgrade bonus mode diamond mult from +5% to +7.5%
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Apple game targets now add 5% to score instead of 4%.
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Henry the Octopus now gives a 6% bonus instead of 5%.
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Cart game blorbs now start at +2% bonus instead of +1%.
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Not really endgame, but Idle mode's collection box is now faster, so it shouldn't be as much of a slog.
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(NOTE: to see some of these changes in your current saves, refund your skill trees!)
Misc Fixes: (this isn't an exhaustive list, just some stuff I can remember!)
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Blinkie’s collision box in the ice game should work correctly now, so she can squeeze through tight gaps.
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Enemies no longer get the goddess bow item in battles, since it’s useless for them.
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Fixed the Special Draught unlock requirements: having x number of heroes at level y in the cart game
Thanks for playing!
Pete
[dynamiclink href="https://store.steampowered.com/app/2619650/Cauldron/"][/dynamiclink]
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