Demo Patch 0.5.4
Heyo!
This demo update contains mostly small bugfixes, but also a first attempt at proper ultrawide resolution support.
If you're using an ultrawide monitor to play Dobbel Dungeon and you still encounter issues with UI elements being misaligned after this update, please let us know!
Changelist
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Implemented ultrawide resolution support
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Fixed an issue where sometimes chasms (e.g. rivers) weren't properly marked as such under the hood
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Fixed an issue with duplicate animation triggers.
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Fixed an issue where self-targeted actions were still considered for 'apply to enemy' bonus objectives
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Fixed an issue where 'Charge'-type actions would not properly end if the unit that used it died mid-action
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Fixed a critical issue that could happen when you quit the tutorial mission after having dismissed the first action tutorial
Happy Dobbeling!
- Jim & Michelle
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