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🎲 Playtest 3 is now live! 🎲

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Hey there!

It's been a while since we've shared anything, but now we're back with another playtest!

We've been hard at work implementing the last remaining core systems to be included in our demo and we feel like now is a good time to put them all to the test.

The most noteworthy additions since the last build are as follows:

  • Items

  • Shops

  • Loot

  • Action modifiers

  • Passives

  • Skill Trees

  • Intro cinematic (audio pending)

  • Tutorial mission v1 (we'll be improving this as we go)

  • Controller support (Except inspection modes)

  • Procedural overworld quest population

We will be spending the next month polishing what we have now so that our first demo launch will be as smooth and enjoyable as possible.

One of the more obvious things we'll be addressing is audio. We've teamed up with composer & sound designer Stijn van Wakeren (of 'Here Comes Niko!' fame) to help us make Dobbel Dungeon sound the way it's supposed to!

If you have the time, we'd appreciate it if you could join the playtest and let us know which areas of the demo could use the most elbow grease!

Happy Dobbeling!

Π§ΠΈΡ‚Π°Ρ‚ΡŒ Π² Steam β†—

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