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Patch 03.11 is live! Big update dropping October 1st!

We have just pushed a fairly substantial update and here is the change log for it!

version 03.11 changelist

[ General level design adjustments ]

  • (starting to swap some core fragment location with other items and or A.N.N.E pieces in order to improve the flow of the game ( W2 and W3 item placement tweaks still In progress). -Added required Elements display on area 1 map (other areas to be completed)
  • Fixed level design issues and missing cameras in multiple areas.
  • Added death collisions to automatically closing doors to avoid getting pushed through walls
  • fixed bug that caused an active ROM to get a longer cool-down after being upgraded
  • Reduced push damage slightly
  • Cleaned up some save game shenanigans
  • Fixed bug where mammoth stomps would cause all music to stop
  • Fixed laser anticipation animation
  • Tweaked the yokoi system (menu) acquisition scene
  • Fixed several camera issues (still in progress, will smoother camera transitions)
  • Psycho samurai now invincible
  • Made the debuff from ice attacks stronger
  • Fire ships can no longer shoot through walls
  • Mines now properly destroy all barriers
  • Laser weapon properly breaks block even after piercing an enemy
  • Fixed a bug that caused the plasma boss to not show up
  • Moved certain
  • Missing item in W2 base
  • Fixed broken rotating platform in W3 forest
  • Fixed missing Ambiant triggers

[HUD / MENU]

  • Fixed localization issues
  • Made damage display faster
  • Added additional information during core level up hud
  • French text re-written for certain equipment (ship armor, ship boosters)
  • Set default volume to 8

[ Code ]

  • All achievements have been implemented! (but not fully tested yet)
  • Fixed Option C broken movement
  • new game +,++,+++ implemented! (locked for now:))
  • Fixed annoying Pull crystal bug where ground crystal would be sticking out and impossible to pull.

[Ship changes]

  • All Ship Options have been improved! Made to be much more fun and useful! :
  • Added boosters to all options
  • increased fire rate to all options
  • increased atp of all options

[Hero]

  • Player active roms should be fixed and have minor visual differences at each upgrade level.
  • Walking sounds added
  • polished NO25 and A.N.N.E walk cycles

[Enemies]

  • Lowered ship ring HP
  • Added dark FX to ship ring
  • big sub art polished, Added beam socket and missile pods
  • Added damage and spark FX on Beam arms
  • Replaced tiny Ship plasma bullets by proper ship plasma bullets
  • Large turrets red bullets are now destructible fire bullets
  • Fixed Crabs from being behind the environment and having a white dummy visible.

[Sounds]

-We fixed a volume issue where certain sounds were way too loud while in the ship compared to on foot.

  • Lowered the volume of a successful hit sfx
  • lowered the volume of a no damage hit sfx
  • Added missing music and jingle during some bosses.

[Some known issues]

  • Some character animations still glitch (if hurt while climbing or collecting an item)
  • Some sounds are still missing
  • Some sounds may still be too loud or too soft.
  • Chubs, the NPC that trades Arcade tokens for accessories can sometime give an accessory that has been found already (need to clean that up).
  • Mini games need some polish
  • Some cameras can be a little annoying or missing
  • Some enemies may still need work (additional weapons,movement / speed adjustment).
  • and some more.

We are still very hard at work on the mega update which will be dropping on October 1st! more details coming soon!

have a good week end!

Mo and the team

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