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Меню

Version 413 is now live!

Latest build is now live. We're still looking into performance/stability issues, but this should address a few bugs and some balancing concerns as well. Hope you enjoy it!

General

  • Bramble in the Terrace should change states more frequently

  • Certain Tesla coils should no longer turn off and refuse to turn on

  • Skelebirds will now come back and annoy you faster

  • The Velveteen Cabinet should now properly grant 10% attack speed

  • Increased challenge room spawn rate slightly

  • Edgewood Plans now also reveals the boss on the level select screen

  • Goblet of Yesterdayers cooldown increased by 1s

  • Thorned Clover is now 100% thornier

  • Criticism reduced to 2.5x bonus crit damage

  • Line-cutting may get you just short of where you want to go!

  • Regan's Lunchbox reduced to 50% bonus damage

  • Champion Capulet Swirlers have one less chair in Regular Mode

  • 10 win-streak and 5 game wins achievements should be fixed

  • Music/sounds should now play according to your volume settings on the level select screen

  • Some of the Gifted XP levels adjusted upwards slightly

  • Woundwort Globethrower attack speed reduced in Regular Mode

  • Paper-warped rooms will now only appear in Hard Mode

Bosses

  • Reduced hitbox on Candelabra so it is easier to walk behind it

  • Reduced horizontal oscillation on Sudsy slightly

  • The Obsolete Operator no longer moves the elevator before starting the fight

  • The Cauldron of Yesterdayers now has less life

  • The Disciplined King will only spawn two chess pieces in Regular Mode and has slightly reduced HP

  • The Virtuoso may or may not hit you in the face with its bench now

  • The Brick Pile should no longer wander around while his minions are alive

  • Regan's Lightning clone will cast less frequently in Phase 3

  • The Malady Ward has undergone a budget cut... times are tough.

  • Dr. Bloodfather's blood aura now 100% deadlier

  • The Administrators will now reset fake portals after destroying a real portal

  • Hard Mode Obsolete Operator spawned enemy difficulty has been reduced

  • Krass-skull, Conqueror of Legions and Eater of Limbs, now has semi-homing shots with 200% base damage in Hard Mode

Other

  • Implemented a code fix that hopefully solves input lock for firing shots

  • Vanishing now travels a consistent distance when moving diagonally (hoping this resolves the warp out bug)

  • Vraious typos fixed

  • Some of the items restricted to Hard Mode have been changed/moved to Regular Mode to diversify early game play

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