Version 413 is now live!
Latest build is now live. We're still looking into performance/stability issues, but this should address a few bugs and some balancing concerns as well. Hope you enjoy it!
General
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Bramble in the Terrace should change states more frequently
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Certain Tesla coils should no longer turn off and refuse to turn on
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Skelebirds will now come back and annoy you faster
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The Velveteen Cabinet should now properly grant 10% attack speed
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Increased challenge room spawn rate slightly
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Edgewood Plans now also reveals the boss on the level select screen
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Goblet of Yesterdayers cooldown increased by 1s
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Thorned Clover is now 100% thornier
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Criticism reduced to 2.5x bonus crit damage
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Line-cutting may get you just short of where you want to go!
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Regan's Lunchbox reduced to 50% bonus damage
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Champion Capulet Swirlers have one less chair in Regular Mode
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10 win-streak and 5 game wins achievements should be fixed
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Music/sounds should now play according to your volume settings on the level select screen
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Some of the Gifted XP levels adjusted upwards slightly
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Woundwort Globethrower attack speed reduced in Regular Mode
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Paper-warped rooms will now only appear in Hard Mode
Bosses
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Reduced hitbox on Candelabra so it is easier to walk behind it
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Reduced horizontal oscillation on Sudsy slightly
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The Obsolete Operator no longer moves the elevator before starting the fight
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The Cauldron of Yesterdayers now has less life
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The Disciplined King will only spawn two chess pieces in Regular Mode and has slightly reduced HP
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The Virtuoso may or may not hit you in the face with its bench now
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The Brick Pile should no longer wander around while his minions are alive
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Regan's Lightning clone will cast less frequently in Phase 3
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The Malady Ward has undergone a budget cut... times are tough.
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Dr. Bloodfather's blood aura now 100% deadlier
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The Administrators will now reset fake portals after destroying a real portal
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Hard Mode Obsolete Operator spawned enemy difficulty has been reduced
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Krass-skull, Conqueror of Legions and Eater of Limbs, now has semi-homing shots with 200% base damage in Hard Mode
Other
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Implemented a code fix that hopefully solves input lock for firing shots
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Vanishing now travels a consistent distance when moving diagonally (hoping this resolves the warp out bug)
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Vraious typos fixed
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Some of the items restricted to Hard Mode have been changed/moved to Regular Mode to diversify early game play
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