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New Patch is Now Live (v430)

Hey everyone,

We're pushing a sizable number of changes to live in this patch that we've been testing over the last week+ on the test branch. Overall, we are aiming for more item diversity, greater variety of viable character builds, and a faster paced game. Some enemies have learned new tricks, credit gain has been increased, and a number of floor characteristics have changed a bit to provide the player more of a choice.

There's definitely still more to do... for example, a certain scrappy champion cat appears to be ultra rare at the moment, but we're working on it.

Good luck in Edgewood!

Patch notes below... [beware spoilers]

Items/Lessons/Perks

  • Lifesteal items returned to the game and now restore % life per 5 kills

  • The Emblem has been increased in power

  • The Weeping Plant now scales with dodge/resist

  • Van de Graaff Playset disabled for now

  • Coris' Goggles should should now reduce 75% instead of 25% damage

  • Dodge has been capped at 75% (much sad, wow)

  • Losing Fragile Roly Poly in certain instances should no longer set your dodge to 0%

  • The Phony Symphony now plays in Adagio rather than Allegro

  • Foam has gotten 50% foamier

  • Whispers crit bonus now properly reflected in character sheet

  • Crowns has been reduced to 50% chance of extra champion spawn

  • Vanishing has been tweaked some more... let us know if you are still warping into the void

  • Vanishing CD should now reset on a failed teleport

  • Being Scared rebalanced and now also provides an innate move speed increase

  • Tier 4&5 lesson cost has been reduced

  • The Tell-Tale Extra Heart now reduces 25 health

Enemies

  • Various regular enemies have been tweaked slightly

  • Some upper floor rooms have been tweaked slightly

  • Players can no longer run behind The Woundwort Fortress

  • Cyndar's Timekeeper now has proper feet hitboxes

  • Status effects will reset properly when traveling to the next floor after the Virtuoso

  • The Brick Pile should no longer reset his walk animation if you have high DPS

  • Dr. Bloodfather's attack arc range has been reduced

  • The Administrator spawns should no longer give XP

  • The Administrator solo portals should stick around a bit longer and fire faster

  • Krass-skull, Conqueror of Legions and Eater of Limbs, now reflects 50% of damage dealt with basic attacks when shielding

Other

  • Even Edgewood is not immune to grade inflation.. report card grades requirements reduced

  • Floor characteristics have been rebalanced so there are more interesting choices...

  • Counselor should no longer eat your credits if you pay him and then exit the game immediately

  • Archivist should consistently stay an ambi-turner (rather than moving only right in some cases)

  • Enemy Health UI should no longer disappear randomly

  • Cordy's Health UI should no longer disappear randomly

  • Base move speed has been increased slightly

  • Base roll speed has been decreased slightly

  • Various* typos now properly fxied

  • Coin/Chalk/Juice Boxes now function under progressive percentage drop rates reducing RNG

  • Coin/Chalk/Juice Boxes drop rates also increased

  • Challenge rooms have been significantly increased in frequency

  • Some secret/coin rooms in upper floors reduced in frequency

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