New Patch is Now Live (v430)
Hey everyone,
We're pushing a sizable number of changes to live in this patch that we've been testing over the last week+ on the test branch. Overall, we are aiming for more item diversity, greater variety of viable character builds, and a faster paced game. Some enemies have learned new tricks, credit gain has been increased, and a number of floor characteristics have changed a bit to provide the player more of a choice.
There's definitely still more to do... for example, a certain scrappy champion cat appears to be ultra rare at the moment, but we're working on it.
Good luck in Edgewood!
Patch notes below... [beware spoilers]
Items/Lessons/Perks
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Lifesteal items returned to the game and now restore % life per 5 kills
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The Emblem has been increased in power
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The Weeping Plant now scales with dodge/resist
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Van de Graaff Playset disabled for now
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Coris' Goggles should should now reduce 75% instead of 25% damage
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Dodge has been capped at 75% (much sad, wow)
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Losing Fragile Roly Poly in certain instances should no longer set your dodge to 0%
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The Phony Symphony now plays in Adagio rather than Allegro
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Foam has gotten 50% foamier
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Whispers crit bonus now properly reflected in character sheet
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Crowns has been reduced to 50% chance of extra champion spawn
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Vanishing has been tweaked some more... let us know if you are still warping into the void
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Vanishing CD should now reset on a failed teleport
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Being Scared rebalanced and now also provides an innate move speed increase
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Tier 4&5 lesson cost has been reduced
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The Tell-Tale Extra Heart now reduces 25 health
Enemies
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Various regular enemies have been tweaked slightly
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Some upper floor rooms have been tweaked slightly
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Players can no longer run behind The Woundwort Fortress
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Cyndar's Timekeeper now has proper feet hitboxes
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Status effects will reset properly when traveling to the next floor after the Virtuoso
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The Brick Pile should no longer reset his walk animation if you have high DPS
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Dr. Bloodfather's attack arc range has been reduced
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The Administrator spawns should no longer give XP
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The Administrator solo portals should stick around a bit longer and fire faster
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Krass-skull, Conqueror of Legions and Eater of Limbs, now reflects 50% of damage dealt with basic attacks when shielding
Other
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Even Edgewood is not immune to grade inflation.. report card grades requirements reduced
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Floor characteristics have been rebalanced so there are more interesting choices...
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Counselor should no longer eat your credits if you pay him and then exit the game immediately
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Archivist should consistently stay an ambi-turner (rather than moving only right in some cases)
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Enemy Health UI should no longer disappear randomly
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Cordy's Health UI should no longer disappear randomly
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Base move speed has been increased slightly
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Base roll speed has been decreased slightly
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Various* typos now properly fxied
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Coin/Chalk/Juice Boxes now function under progressive percentage drop rates reducing RNG
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Coin/Chalk/Juice Boxes drop rates also increased
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Challenge rooms have been significantly increased in frequency
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Some secret/coin rooms in upper floors reduced in frequency
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