Update 0.95 is out!
The following changes are all based on the suggestions made by the AWESOME community of Blockstorm in official forums and Steam forums!
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[Maps] Deathmatch map "Medieval Hell" added
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[Maps] Assault map "Outpost Attack" added
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[Maps] "Bridge Pass" has an indestructible layer under the helipad
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[Maps] "Bridge Pass" is also available in the official Team Deathmatch servers
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[Gameplay] Kill assists now have a proper score (not yet counted in statistics, but we'll add them soon)
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[Gameplay] Death by falling over is no more considered as suicide if there's a cause like an explosion, a falling structure or a burst of bullets. On the countrary, the kill score is assigned to the causing player(s).
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[Gameplay] Explosions propagates to near explosives
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[GUI] Chat and events are split in two logs for better readability
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[GUI] "Tab" key let you see also older chat messages and events
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[Weapons] The reload time of the Shotgun/Shorty depends on the number of shells to be charged.
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[Weapons] Sniper inertia effect is slightly lowered
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[Weapons] The Rocket launcher now has a delay between shoot and the actual rocket launch to avoid overuse in short distances.
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[Weapons] Shotgun hitten graphics (the red arc) was reversed, now it's fixed
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[Weapons] AK47, Handgun, M240 precision was slightly modified
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[Audio] Fixed some bugs on weapon recharge
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[Performance] Faster load time for characters
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[Performance] Better lag management
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[Fix] Fixed a problem when falling into lava
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[Fix] Fixed a speed issue when jumping and aiming
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[Fix] Fixed some problems when placing explosives
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[Fix] Minor bug fixes
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