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Thank You for the Criticism!

I already thanked the fans and supporters of Postmortem numerous times. Now it’s time to thank the critics as well.

Positive encouragement is great - shows what your strong suits are and nourishes that fragile Artistic Soul™. But ** negative feedback ** is just as (if not more) important – it ** shows the weak points and what needs fixing. ** Even though often excused by its niche audience, Postmortem definitely has issues – overwhelming amount of reading, simplistic gameplay, brevity, lack of translations or other platform support, to name a few. Some I knew and struggled with during development, some new ones I haven’t focused on as much.

So here’s a ** very genuine Thank You to all critics ** - I’m seeing what you’re saying, and taking notes. This is my first self-published game and a bit of an experiment, so there is ** a lot I learned from it. ** I can’t promise the next one will fix everything, but I will do my best to improve and try to tackle the issues better!

Cheers!

  • Jakub (Koobazaur)
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