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Update Report - 2.11

**

Hello gamers!

**

Here’s another small update for Final Rush with a handful of new features. We’ve also upgraded our dedicated hosting server for more stability, and we’ve added a 3rd dedicated multiplayer server.

v2.11 Changelog:

  • Added a screen message when a player dies, indicating which player died, and what killed them. (this is also the first time the "official" names of the Final Rush robots are visible.)

  • Players now earn significantly more experience per match

  • A message now displays "Wave Complete - Kill Remaining Enemies" when the game stops spawning new robots.

  • Made it slightly easier to receive rush rewards.

  • Fixed a bug where supporter armor wasn't always being colored correctly in multiplayer.

  • Fixed an issue where players would sometimes have missing legs.

  • A message is now displayed on screen when players are waiting to spawn, but no lives are available.

  • Added a respawn queue system, where the player who has been dead for the longest time will respawn first.

  • Fixed an exploitable collision issue on Core.

  • Added some additional stats to the end screen, and clarified the voting system.

  • Added a difficulty description to the play menu.

  • Fixed an issue where the "Big Bucks" achievement was never being awarded.

  • Rush intensity now changes at different rates depending on the difficulty.

  • Easy and Normal difficulty should now spawn less AI.

  • Significantly buffed the results of killing the Super Charge AI when other AI were around it.

  • Added the missing pulse lobber description to the store.

Stay tuned for more information on future Final Rush updates, and information on our next game project.

- Luke, Strike Games

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