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Situation Report - 10

**

Hello gamers!

**

I lied! THIS is the last week of Final Rush development; and because of that it won’t be done in June. As it turns out, about %5 of the HUD ended up taking about %75 of the installation time. There were a few issues with getting a handful of small but important features working.

Namely, there was a problem with the server browser list when there wasn’t enough entries in it (If there was less than a full screen’s worth of entries in the server browser, it would glitch the interface.) And there was also a problem with the AMMO indicator, and the SHIELDS indicator on the HUD.

Luckily while we were waiting for the Interface guys to clean things up, the rest of the team (Namely our talented programmer) was busy fixing bugs that were discovered, optimizing code, and adding polish features, like icons that show you where the ammo and health stations are when you run low on health or ammo. In one case, an AI optimization resulted in literally doubling the FPS on later waves.

All signs are pointing to the Updating landing ** before ** this weekend.

Of course, we are an evil indie company that can’t be trusted… so really all of these news updates are just a dirty trick to try and milk more sales out of the game, before we disappear and laugh at all of you suckers valued customers.

- Luke, Strike Games

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