Update Report - 2.11
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Hello gamers!
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Here’s another small update for Final Rush with a handful of new features. We’ve also upgraded our dedicated hosting server for more stability, and we’ve added a 3rd dedicated multiplayer server.
v2.11 Changelog:
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Added a screen message when a player dies, indicating which player died, and what killed them. (this is also the first time the "official" names of the Final Rush robots are visible.)
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Players now earn significantly more experience per match
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A message now displays "Wave Complete - Kill Remaining Enemies" when the game stops spawning new robots.
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Made it slightly easier to receive rush rewards.
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Fixed a bug where supporter armor wasn't always being colored correctly in multiplayer.
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Fixed an issue where players would sometimes have missing legs.
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A message is now displayed on screen when players are waiting to spawn, but no lives are available.
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Added a respawn queue system, where the player who has been dead for the longest time will respawn first.
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Fixed an exploitable collision issue on Core.
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Added some additional stats to the end screen, and clarified the voting system.
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Added a difficulty description to the play menu.
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Fixed an issue where the "Big Bucks" achievement was never being awarded.
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Rush intensity now changes at different rates depending on the difficulty.
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Easy and Normal difficulty should now spawn less AI.
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Significantly buffed the results of killing the Super Charge AI when other AI were around it.
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Added the missing pulse lobber description to the store.
Stay tuned for more information on future Final Rush updates, and information on our next game project.
- Luke, Strike Games
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