QoL and Bugfixes
Balance
- Offline reagent gains will now always give the expected value rather than sometimes doing a probability calculation.
QoL
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Rather than removing the new game button, if the game detects a save, the new game button will appear in the upper left hand corner.
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When a steam ID cannot be determined for a play session (this can happen if you open the game from the taskbar) the game will search for saves and ask you which one you'd like to load.
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Quest progress is now shown in the offline gains.
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Added the ability to switch between abbreviated and scientific notation.
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Added a setting for the maximum number of digits shown after a decimal point.
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Your health and mana bars now show a tooltip giving your health and mana regen rate when hovered.
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Hovering over a reagent in the filters in the Bestiary shows you which type of reagent it is.
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Fixed an issue that made it impossible to draw rank 4 rare cards.
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The knowledge counter setting now also creates a knowledge bonus counter in the bestiary.
Bugfixes
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The rogue level 40 ability now scales with Rogue Lvl, rather than Warrior Lvl.
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The rogue class XP talent's cost will now scale like an XP talent, rather than like an armor talent.
Text / UI
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Made the templating in the Battle Provisions card more consistent.
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Fixed a typo in the "Sacrificial Blade" card description.
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The "Increase Mana Cost" effect now gives the increase rather than the total value for mana cost.
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Companion loadouts will no longer be visible before companions are unlocked.
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The rogue class XP talent will be hidden until the rogue is unlocked.
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The text next to quest refreshes has been reworded.
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Abilities which have both an effectiveness and mana penalty when underleveled will have the text combined and shortened to alleviate the text being cut off.
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