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QoL and Bugfixes

Balance

  • Offline reagent gains will now always give the expected value rather than sometimes doing a probability calculation.

QoL

  • Rather than removing the new game button, if the game detects a save, the new game button will appear in the upper left hand corner.

  • When a steam ID cannot be determined for a play session (this can happen if you open the game from the taskbar) the game will search for saves and ask you which one you'd like to load.

  • Quest progress is now shown in the offline gains.

  • Added the ability to switch between abbreviated and scientific notation.

  • Added a setting for the maximum number of digits shown after a decimal point.

  • Your health and mana bars now show a tooltip giving your health and mana regen rate when hovered.

  • Hovering over a reagent in the filters in the Bestiary shows you which type of reagent it is.

  • Fixed an issue that made it impossible to draw rank 4 rare cards.

  • The knowledge counter setting now also creates a knowledge bonus counter in the bestiary.

Bugfixes

  • The rogue level 40 ability now scales with Rogue Lvl, rather than Warrior Lvl.

  • The rogue class XP talent's cost will now scale like an XP talent, rather than like an armor talent.

Text / UI

  • Made the templating in the Battle Provisions card more consistent.

  • Fixed a typo in the "Sacrificial Blade" card description.

  • The "Increase Mana Cost" effect now gives the increase rather than the total value for mana cost.

  • Companion loadouts will no longer be visible before companions are unlocked.

  • The rogue class XP talent will be hidden until the rogue is unlocked.

  • The text next to quest refreshes has been reworded.

  • Abilities which have both an effectiveness and mana penalty when underleveled will have the text combined and shortened to alleviate the text being cut off.

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