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Patch V0.66 - Rage Mode changes

Gameplay

  • Rage Mode redesign:

    • When the opponent hits you, your Damage % doesn’t increase, and the knockback you take is reduced by 30%

    • The Rage Mode now lasts 15 seconds instead of 10, but every time the opponent hits you, the bar decreases with the amount of damage he deals.

    • When you do a Combo Breaker (Rage Burst), you lose all Rage Meter.

    • You no longer do charged attacks automatically while in Rage Mode

  • Competitive mode toggle:

  • When on, only competitively balanced stages are playable and the Rage Mode comes without the bonus knockback effect.

  • There’s a toggle in match settings (accessible in Couch Play, Versus AI and Private Lobby), which lets you switch the competitive mode on and off. It’s recommended for tournament play.

  • In Online Friendly it’s always off, while in Ranked it’s always on

  • DI was fixed

  • When you got airborne because of momentum sliding offstage, you could do grounded moves in air. Not anymore.

Online

  • Fixed Character Select bug when the opponent leaves the match and you can’t go to a previous menu

King Apu

  • His Charged Up attack now has larger hitboxes

  • His Forward Air Part 2 attack has lower knockback

  • His Back Air knockback was increased

Olaf Tyson

  • His Up Attack hitbox was changed, so he doesn’t do damage under him anymore (previously breaking others ice pillars)

  • You can no longer do grounded attacks right after your Jab Special thin ice platform breaks

  • His ice projectile hitbox is nicely in front now, as expected

Sword Fighter

  • Coming along nicely, sharp and shiny
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