Patch V0.66 - Rage Mode changes
Gameplay
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Rage Mode redesign:
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When the opponent hits you, your Damage % doesn’t increase, and the knockback you take is reduced by 30%
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The Rage Mode now lasts 15 seconds instead of 10, but every time the opponent hits you, the bar decreases with the amount of damage he deals.
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When you do a Combo Breaker (Rage Burst), you lose all Rage Meter.
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You no longer do charged attacks automatically while in Rage Mode
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Competitive mode toggle:
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When on, only competitively balanced stages are playable and the Rage Mode comes without the bonus knockback effect.
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There’s a toggle in match settings (accessible in Couch Play, Versus AI and Private Lobby), which lets you switch the competitive mode on and off. It’s recommended for tournament play.
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In Online Friendly it’s always off, while in Ranked it’s always on
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DI was fixed
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When you got airborne because of momentum sliding offstage, you could do grounded moves in air. Not anymore.
Online
- Fixed Character Select bug when the opponent leaves the match and you can’t go to a previous menu
King Apu
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His Charged Up attack now has larger hitboxes
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His Forward Air Part 2 attack has lower knockback
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His Back Air knockback was increased
Olaf Tyson
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His Up Attack hitbox was changed, so he doesn’t do damage under him anymore (previously breaking others ice pillars)
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You can no longer do grounded attacks right after your Jab Special thin ice platform breaks
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His ice projectile hitbox is nicely in front now, as expected
Sword Fighter
- Coming along nicely, sharp and shiny
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