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Version 0.5.24:7221

The NEW update is here! It has many changes, fixes and lots of improvements to the earlier levels. Also check out the new late-game levels we have added!

Notable things in this update:

  • The Main Menu has been revamped! Check it out, tell us what you think!

  • New "Featured Level" option in the main menu. This allows you to jump right into the action of late-game levels. This will only be available during Early Access with the purpose to get more feedback of the latter levels in the story.

  • Three new levels are now available! these come after the finishing up the Yant'shaza chapters. You will find a BIG surprise in here.

  • We have improved and changed lots of things on the first few levels, including the tutorial. Can you see the difference? Do you think it is better?

  • We have improved the short-range combat by combining MASS TK with TK Shockwave, also now pressing the LMB will create a TK PUSH.

  • More things to pick up from the environment! Tear dry tree branches or use Sarahul swords and bows as throwable weapons!

  • And many many small fixes for quests that were not working under certain circumstances.

ATTENTION

Do not start a level with a saved file, so many changes have been made to the game that starting a saved file could cause problems during play. We recommend playing any of the levels from start.

Here's the complete changelog.

Version 0.5.24:7221 - 2014-9-19

  • swords will not get stuck in player characters anymore!
  • fixed bug with weapons floating in the air when enemies died beneath the sand
  • Fix for PressurePlate puzzle. The inner circle is not movable by the character anymore.
  • only living players are now required in the level-end area to continue
  • set default audio volume for music to 0.5
  • fixed bug where some windsources could not be picked up as client
  • fixed huge multiplayer bug connected to mass TK
  • fixed multiplayer sync bug regarding object enhancements
  • fixed several scenarios where creature get flung into the air
  • made bosses imune to tele-push
  • fixed bug with allies being able to harm allies also without friendly fire
  • reduced the size of the tele blast
  • updated to new EyeX version 0.10 (eye tracking)
  • many enemies can now be digged in (terraforming)
  • added new loading screen tips
  • implemented mass TK push (automatically triggered when going into mass TK)
  • dry trees can now be picked and their pointy branches get stuck in enemies and environment when thrown
  • dropped sarahul weapons are now pickable and get stuck in things after throwing!
  • Sand Dragonling now has a complete set of sounds
  • changed terraforming cone shape while terraforming
  • improved melon quest (replaced pen and text)
  • improved burning stuff quest (put fire place and fall down sequence)
  • disabled TK shockwave
  • added heavy sliding door to theEdge
  • fixed bug which caused collectibles sometimes not working
  • added carrot collectibles
  • fall damage is now chaos-damage
  • made some dynamic rocks lighter
  • further overworked and improved level01
  • added camera collider to spiky plants
  • removed automatic stun as soon as player gets damage
  • tele blast also available while in mass TK when there is no more ammunition
  • terraforming also available while in mass TK when there is no more ammunition
  • reduced max-weight of mass TKable objects to 400
  • while in mass TK player have now same level of control (scroll wheel, LMB, RMB) for each single object as in normal TK pick mode
  • tele blast may now hit several targets at once
  • improved tutorial battle a lot
  • Son of Nor Battle AI will now use the telekinesis shockwave lass frequent
  • fixed bug with tele-throw effect staying after object was destroyed
  • improved tele-throw effect
  • When enemies petrify they now make a sound
  • New sound for when petrified enemy breaks apart
  • overworked sliding puzzle in wind temple
  • Altar Obelisk puzzle now makes sound when solved.
  • Added a difficulty setting for the EPOC device
  • improved first section of tutorial (small improvements)
  • added additional overlay hints for the 3-button-door in the tutorial
  • added client side prediction for TK pickup and TK release in multiplayer
  • reenabled quick-saves and quickload
  • showing message while dead and waiting for revive in multiplayer
  • wind push spell is now stronger on objects
  • added loading screen tips
  • added new telekinesis ability: left click on enemies or objects to push them back
  • new animations
  • Added boss fight music trigger for Essence Temple
  • Tweaked sounds for broken Essence Temple
  • improved burning stuff quest in level01, as you now need to bring the scroll back!
  • added saturation and brightness customization for the character creation
  • Music update for Essence Temple
  • Scout on watchtower doesn't sound like Scarab Bugs anymore
  • Marble in Essence Temple now makes a sound when moving
  • Essence Temple Marble Puzzle now features sounds for all puzzle events
  • Essence Temple Bridge now has sounds for individual tiles
  • Tutorial message for Spellbook now added.
  • Now there's a tutorial message about the Crystals once you get the wind crystal
  • fixed error with creditsscene not loading (and game being stuck!)
  • FOV is not changed anymore for other players when one player throws an object
  • shielded warrior can now be picked up indefinetely
  • wind enhancements can now be shared and everyone can shoot the bullet not only the caster
  • gameplay improvements in tutorial
  • added tearable rocks to tutorial level
  • added lightshafts to level 0 and level 1
  • burning stuff side quest improved and beautified
  • reduced running speed of sarahul scouts
  • increased acceleration of character on ground and in air (better control!)
  • Fixed issues about uncompleted levels not showing in the accessible level list.
  • Singleplayer and Multiplayer will now have the last played level selected by default.
  • NPCs can now be clicked with LEFT or RIGHT button to talk
  • overworked canyon section in level 01
  • overworked and fixed some dialogs in level 01
  • improved telekinesis shot so it will less likely miss
  • creatures can now be thrown faster with TK
  • creatures can now be moved faster with TK
  • clickable dialogs do not go on automatically anymore (just by clicking!)
  • regrowing crystals do now always orient themselves in a way so you can jump on them
  • music now is delayed when transitioning back to idle (from battle e.g.)
  • added additional checkpoint to canyon section in level 01
  • fixed some issues in Level01 and finished overwork
  • overworked mass TK mechanic
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