Coin-Op Chaos Title Update - Detailled Release Notes
New Features, Improvements & Fixes
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Brand new “Arcade Mode”
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Experience Scott Pilgrim EX in a fast-paced arcade format featuring lives, credits, score chasing, and a streamlined progression from stage to stage.
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Rack up points, earn extra lives, beat the clock, and climb the local rankings in a mode inspired by the golden age of arcade brawlers.
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Added new “Save Slot” system
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Choose from 3 different save slots for your new game or continuing your progress
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Added temporary “Online Save” that can be copied to a Save Slot to resume progression from your last Online game
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Reworked some achievement tracking to work with new Save Slot system
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Reworked “New Game+” to work with new Save Slot system and added an icon to identify them quickly
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Playable Characters & Assists
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Taunt now activates automatically after holding for 2s, no need to release button
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Fixed stacked players not falling into pits when the bottom player falls into pit
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Fixed Ramona’s Combo Grab on Wrestler enemies potentially making them stuck
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Fixed Ramona’s Tech Attack to longer teleport into pits
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Fixed potential second jump with precise timing after an Air Throw
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Fixed client players not being able to enter shops when host is KO
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Fixed combo throw sometimes throwing enemies from too far away, will now always target closest engaged enemy
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Fixed some assist characters spawn position to avoid walls and pits
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Enemies:
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Improved pit detection for enemies
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Improved platforming logic for enemies
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Fixed aerial enemies sometimes getting stuck during their spawning sequence
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Fixed enemies sometimes remaining permanently armored when becoming furious
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Fixed enemies idling for too long after spawning
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Weapons
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Players no longer drop their weapons when bumping on walls or camera edges
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Improved “Gorde-Os” weapon: can now shoot cereal projectiles
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Improved pick up range for some weapons to make them easier to grab
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Fixed online weapons stutter when throwing them on client-side
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Fixed some incorrect interactions with the skateboard
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Fixed potential issues with Lucas’ weapon catch
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Fix weapons going through walls when throwing them while standing too close to wall
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Fixed Key weapon potentially causing infinite knockdown loop
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Bosses
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Fixed Fixed Patel’s clone heal FX showing up on Boss UI
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Fixed Patel boss potentially stuck in jump loop
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Fixed potential softlocks with some bosses in online multiplayer
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Fixed Metal Scott potentially phasing through the ground on client side
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Fixed Steamtrain Lucas potential softlock when using skateboard attack
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Multiple other fixes and improvements to boss fights
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Achievements
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Fixed “Tag Team” achievement not working properly with Metal Scott
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Fixed some achievement tracking always triggering a game save and save icon display
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UI & Feedback
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Added “Level Up” and “Maxed Out” indicators in shops when buying consumable with stat upgrades
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Added “Low HP” indicator when trying to steal life from a player with low HP
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Added “Rich Presence” displaying current game mode, current stage/quest
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Added missing SFX for some menu navigation
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Added tutorial info for “Inventory” screen
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Added more contextual information and active characters when displaying joinable lobbies
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Added super secret “Sound Test” menu
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Unselect all characters when returning to the Character Select menu (Ramona’s apartment)
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Fixed Player's snack consumed HUD animations not playing properly
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Fixed players’ “Shop Ready” background not always visible in online play
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Fixed some text formatting in “Training” mode
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Fixed GP bar position sometimes offset
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Fixed TechAttack flash stopping when another flash effect stops
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Cutscenes
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Cutscenes will no longer always drop current weapon, unless necessary
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Multiple other fixes to cutscenes
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Settings
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Added “Flick Sprint” option in Settings menu
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Added option to enable/disable moving backgrounds in menus
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Other:
- Multiple localization fixes
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