July 30th Hotfix
Fixes
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Fixed the issue where the functional description text for attributes like Poisoning Bonus, Bleeding Bonus, Burning Bonus, etc., was incorrectly referenced.
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Fixed the issue where the Money Ghost Sect scheme appeared prematurely without Previous Events.
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Fixed the issue where the [Serpent's Wound] debuff applied by [Viper Bow] was incorrectly assigned as a buff.
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Corrected typos in the old man entrusting the protagonist storyline during [Championing the Weak] in Birds Valley.
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Fixed the issue where [Old Song]'s model incorrectly referenced a later-game character model.
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Fixed the issue where some character portraits were disordered in the dialogue review.
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Fixed the issue where Ximen Xiang's [Strangely Colored Dish] displayed the [Gauze] icon, and adjusted the attributes it provides.
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Fixed the issue where the mission progress for the Dragon Bay Crossing instance was not increasing.
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Fixed the issue where the progress for the Boar Stronghold instance was not increasing.
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Fixed the issue where the [Demon Subduing and Devil Vanquishing] passive of Demon-Subduing Kasaya Palm was not triggering.
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Fixed the issue where non-player faction battles displayed the player's formation interface.
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Fixed the issue where passive skills, follow-up attacks, and counterattacks could not be triggered under the [Silence] state.
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Fixed the issue where the effects of the Eight Mystic Locks were not activating.
Adjustments
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Optimized and adjusted the trait descriptions for Ximen Xiang and Zhu Huanner to avoid ambiguity.
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Simplified the reinforcement mechanism for allied factions: Now, when an ally has characters available, they will be directly provided, bypassing the cumbersome probability calculation checks.
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When challenging the Whale BOSS in Boar Stronghold, [Tang Caidie] will now provide reinforcement.
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Restored some special tactical functional affixes for Qi Liuge and Ximen Xiang (requires a new save file to take effect).
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Optimized the target selection algorithm for Luzhui's Inner Force skill: When the number of debuffs on potential targets is equal, it will now prioritize targets with a higher total number of debuff stacks.
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Implemented some hidden equipment rewards in Boar Stronghold.
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Adjusted the storyline and hidden rewards for the Dragon Bay Crossing instance, enriched some plot details, and implemented the related storylines and gameplay for the [Gambling Den], [Bun Shop], [Fortune Teller], [Goods Stall], etc.
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