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1.0.7 Test Branch Available: Major Combat Core Mechanic Adjustments & Fixes

Dear Heroes,

In the past two days, we have made major adjustments and fixes to the underlying combat event trigger system, aiming to resolve a series of long-standing issues with passive and equipment effect triggers.

To ensure a stable release, we are now opening the 1.0.7 Steam Test Branch for early access and feedback. We will consider rolling it out to the main branch once it is stable.

How to switch to the 1.0.7 Test Branch?

  1. Open Steam and locate your game in the Library.

  2. Right-click the game → Select Properties.

  3. Switch to the Betas tab.

  4. Select the 1.0.7 branch from the dropdown menu.

  5. Wait for the update to finish downloading, then launch the test build.

Important Notes

1.0.7 is a test build and may contain unknown issues. Please submit bugs and suggestions via community/feedback channels. We will continuously monitor data and feedback, and roll out the stable version to the main branch when ready.

To revert to the main branch, select None - on the Betas tab.

Update Content

Major Adjustments & Fixes

We have recently adjusted some underlying combat event trigger mechanisms:

  • Persue & Counterattack Enhancements: Persue and counterattack now trigger additional special effects (may increase the frequency of coordinated attack triggers).

  • Parry Mechanic Rework: Parry is now categorized as part of hit detection (previously an independent combat event mutually exclusive with hit events).

  • Critical Fixes: This adjustment should resolve issues where passive skills such as counterattack on hit for many characters (e.g., Liu Ming, Lion) failed to trigger, as well as issues where some equipment effects did not activate during chase or counterattack.

Other Fixes & Adjustments

  • Adjustment: The final battle of the [Evil] storyline's [Perishing Together] ending now allows direct retry upon failure.

  • Fix: Fixed an issue where temporary characters and NPC assist characters did not restore their status upon retry battle.

  • Fix: Fixed inaccurate description of the "SwordMan" buff for [Playerful Sword].

  • Fix: Fixed an inconsistency between the poison stack count and poison stack limit for the [Ten Thousand Toxins Devour Heart] buff and [Poison Corrodes Heart Meridian] buff.

  • Fix: Fixed an issue where the "Dominating Supremacy" buff incorrectly displayed 8 stacks of "Heavily Wounded", now aligned with the maximum stack limit of 3.

  • Fix: Fixed an issue where the [Mirror Flower, Water Moon] effect of [Goddess Sword] incorrectly increased the player's own skill cooldown.

  • Fix: Adjusted the negative vulnerability effect of the [Black Narcissus] item to positive damage reduction, and fixed an issue where the [Black Narcissus] buff provided increased poison damage taken.

  • Fix: Fixed an issue where the SharpShooter's [Teacher Warrior · Swift] talent incorrectly displayed increased Dodge; it should actually increase Speed.

  • Fix: Fixed a combat crash error caused by calculating damage with Chinese characters when creating skill configurations in a MOD environment.

  • Fix: Fixed issues with the built-in Steam Workshop: missing file size display, missing author name display, and abnormal download progress.

  • Fix: Fixed a game freeze at 40% loading when exiting MOD debugging with erroneous Lua files loaded.

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