Alpha Update 29 - Fixes!
[img=http://forced2.com/images/Forced2_Update_A29.png][/img]
Hey everyone,
We did a quick little patch this time to fix some of the issues people reported from the Monday release. Most importantly we fixed the black screen issue for AMD cards and did a bunch of optimization.
Features
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Cards unlocked: Last Stand, Solace in power, Brofist Blink
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Optimization pass: Plenty of behind the scenes things are running more efficient through an engine update, memory reductions and a lot of tweaks
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8 new boss card illustrations: Ice Chunks, Unstable Stone, Full Auto Sniper, Petulant Pebbles, Avalanche, Crawling Mines, Mix in Some Medicine, Polytheism
Balance
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Masochistic Blade self damage reduced from 2 to 1.
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Pain Sword modifier can no longer occur in the easiest battles.
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Pain Sword modifier rated more difficult (in balancing battle difficulty for modifiers).
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Short Battles modifier can no longer occur in the easiest battles.
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Short Battles modifier rated more difficult.
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Campaign rewards are now based on difficulty including the Modifier
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All Boss attacks now have friendly fire
Quality of life
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Denver now indicates when he has spotted something to charge. It should now be easier to move out of the way when that 'something' is you.
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The button for exiting a deck is renamed from 'Undo' to 'Cancel'.
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Changed the wording on the defeat screen from “You got killed…” to “You were killed…”
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Your companion now idles next to you when trying to stay close
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Renamed “Undo” button in deck builder to “Cancel”
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Improved Frankenrat boss feedback for Ultimate ability
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Further improvements to GUI, converting it to the new style
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Tweaked a lot of sound FX and fixed some missing ones
Fixes
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Fixed an issue with a lot of players not being able to move the first time they started the game
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Fixed an issue with setups having AMD cards that resulted in a black screen when entering an arena.
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Companion health should now scale correctly with difficulty. (RIP 700hp Brutus)
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Beam of Light no longer squares your damage bonus before it's applied.
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Wrecking ball now adds the listed 100% damage instead of 10,000%.
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Fixed emissions not appearing on some enemies/bosses
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Fixed an issue with the Ravager’s Leap attack aim line only appearing once
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Fixed an issue with Raff’s Son sword effect remaining when its intended target died.
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Fixed an issue with the Grenadier Rat warning FX only appearing every second time
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Fixed an issue with a consumable you have from a Modifier not showing in the GUI
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Fixed an issue with the arena not completing if you converted the last enemy with effects like Dropkick of Persuasion
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Fixed some inconsistencies with the card “Another Round”
We noticed some people were checking out our trello board; https://trello.com/b/m8udgXeV/forced-2-main-board Keep telling us what you find interesting in there, and enjoy the game :)
-BetaDwarf
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