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Alpha Update 29 - Fixes!

[img=http://forced2.com/images/Forced2_Update_A29.png][/img]

Hey everyone,

We did a quick little patch this time to fix some of the issues people reported from the Monday release. Most importantly we fixed the black screen issue for AMD cards and did a bunch of optimization.

Features

  • Cards unlocked: Last Stand, Solace in power, Brofist Blink

  • Optimization pass: Plenty of behind the scenes things are running more efficient through an engine update, memory reductions and a lot of tweaks

  • 8 new boss card illustrations: Ice Chunks, Unstable Stone, Full Auto Sniper, Petulant Pebbles, Avalanche, Crawling Mines, Mix in Some Medicine, Polytheism

Balance

  • Masochistic Blade self damage reduced from 2 to 1.

  • Pain Sword modifier can no longer occur in the easiest battles.

  • Pain Sword modifier rated more difficult (in balancing battle difficulty for modifiers).

  • Short Battles modifier can no longer occur in the easiest battles.

  • Short Battles modifier rated more difficult.

  • Campaign rewards are now based on difficulty including the Modifier

  • All Boss attacks now have friendly fire

Quality of life

  • Denver now indicates when he has spotted something to charge. It should now be easier to move out of the way when that 'something' is you.

  • The button for exiting a deck is renamed from 'Undo' to 'Cancel'.

  • Changed the wording on the defeat screen from “You got killed…” to “You were killed…”

  • Your companion now idles next to you when trying to stay close

  • Renamed “Undo” button in deck builder to “Cancel”

  • Improved Frankenrat boss feedback for Ultimate ability

  • Further improvements to GUI, converting it to the new style

  • Tweaked a lot of sound FX and fixed some missing ones

Fixes

  • Fixed an issue with a lot of players not being able to move the first time they started the game

  • Fixed an issue with setups having AMD cards that resulted in a black screen when entering an arena.

  • Companion health should now scale correctly with difficulty. (RIP 700hp Brutus)

  • Beam of Light no longer squares your damage bonus before it's applied.

  • Wrecking ball now adds the listed 100% damage instead of 10,000%.

  • Fixed emissions not appearing on some enemies/bosses

  • Fixed an issue with the Ravager’s Leap attack aim line only appearing once

  • Fixed an issue with Raff’s Son sword effect remaining when its intended target died.

  • Fixed an issue with the Grenadier Rat warning FX only appearing every second time

  • Fixed an issue with a consumable you have from a Modifier not showing in the GUI

  • Fixed an issue with the arena not completing if you converted the last enemy with effects like Dropkick of Persuasion

  • Fixed some inconsistencies with the card “Another Round”

We noticed some people were checking out our trello board; https://trello.com/b/m8udgXeV/forced-2-main-board Keep telling us what you find interesting in there, and enjoy the game :)

-BetaDwarf

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