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Alpha Update 19 - Ratbo invited you to his event “KillPriority”

[img=http://forced2.com/images/Forced2_Update_A19.png][/img]

You know those times, when you just get spammed with a million events on your facebook page, and don´t know which to attend? Our bosses have a much easier solution: You WILL attend, and you WILL perform. Otherwise… Well, go ahead and see for yourself. Nothing like a little bit of random, eh?

Features

  • Events

    • You will now encounter random events during your runs. Beat them or face the consequences.
  • Fire Imp Caster

  • Enemy portals: Watch out, cause they keep spawning enemies, and there ain´t a thing you can do about it.

  • Health bars! Now in your favourite colors so that you can see what´s friendly, and what you better kill fast.

  • A lot of beautiful card art.

Minor Features

  • Improved the mulligan UI!

  • Added a pre-match boss overview!

  • A ton of awesome damage feedback!

  • Even more awesome portals!

Balance & Changes

  • The bosses can no longer be cloned (because that was kinda unfair).

  • Angry barrels are no longer affected by enemies (because that was kinda unfair as well).

  • Greed hurts has extended duration.

  • Rocks can no longer spawn right next to the player to cause unavoidable damage.

  • A lot of update SFX.

  • Faustian deal damage no longer kills you.

  • Greatly increased boss health.

  • Greatly reduced initial spawns in the boss fights.

  • Added spawning portals that will begin spawning a steady influx of enemies over time.

  • There is a known bug that companions may currently get stuck trying to attack these portals.

  • Rebalanced certain talents (particularly mana-related) to be more in line with the new match length and mana curve.

  • Potion buffs (Rage and Blur) no longer stack with themselves.

Bug fixes

  • Recurring hero card fixed.

  • Bounce tank can no longer shoot out of bounds.

  • Multiple silence debuffs now stack correctly (skills are no longer unlocked when the first one expires).

  • Increased Blood Flow was healing by twice the health increase when a second was applied.

  • Fixed some upgrades that didn't support the new match length (8 arenas per match).

  • Greed Hurts now correctly increases the duration of gold coins.

And as usual lots of other stuff has been added, follow our daily development at: https://trello.com/b/m8udgXeV/forced-2-main-board Enjoy! -BetaDwarf

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