Alpha Update 16 - It’s dangerous to go alone...
[img=http://forced2.com/images/Forced2_Update_A16.png][/img]
Guys, guys listen.. I have this idea.. listen guys.
Companions!
Yes, we’re trying out a concept where you bring a fictional friend to the arena. Tell us how you like it :)
Features
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Companions
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Choose a companion at the start of the campaign
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The companion fights with you through the arenas, resurrecting at the beginning of each one.
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The companion grows in power as you progress in the campaign.
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Health globes now drop from enemies you kill. Random chance, heals you based on your max health.
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New Volco Cards included
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The Rock (Upgrade)
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Hammer time! (Basic attack Upgrade)
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Do it now! (Volcanic Strike Upgrade)
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Groundshatter (Volcanic Strike Upgrade)
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Not a spindler (Flamenado Upgrade)
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Thorn shield (Magma Shield Upgrade)
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Magma Burst (Magma Shield Upgrade)
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Out of my way! (Magma Shield Upgrade)
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Lasting Shield (Magma Shield Upgrade)
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Resistant Shield (Magma Shield Upgrade)
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Minor Features
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Implemented sounds for all the new SoL cards.
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Graw has received a rework in both abilities and VFX.
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Included 2 new enemies in the Underworld Dungeon: LifeDrainer enemy and Wheel of Doom level 2
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Apep the Snake Lord now has a new God Ability; Summon Magical Snakes
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Improved VFX for the chasing ghosts in the dungeon worlds
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Implemented proper artwork for the treasure scavengers. Also made them wait for the player to aggro them before trying to escape.
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Implemented an “Are you sure?” window for when you delete a campaign
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Complete rework of The Dark Hunter enemy
Balance & Changes
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The Squire of Light now charges up his beam to a climax, whereupon he fires a heavy hit that knocks down enemies. The beam then resets.
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Grenadier Rat and Bazooka Rat now stumble when taking damage.
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Flamenado can no longer be interrupted by casting other abilities.
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Rebalanced a lot of enemy costs in Underworld Dungeon, making it easier
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Chasingghosts now move further back when stumbling, making them less likely to die in firetraps and the like.
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Updated Flamenado description
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Firetrail card mana cost up from 2 to 3
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Improved the way Mordar stalks the player
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All coins and health globes are now pulled to the player when the arena ends
Bug fixes
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Fixed a bug where the Taurus would always knock characters to the left of the direction he was charging.
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Fixed an issue with the map generation sometimes locking up on a certain difficulty
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Fixed an issue with some dialogue not being played
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Fixed an issue with Chasing Ghosts trying to attack the player when on his team
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Fixed a number of Sound FX bugs
Enjoy! -BetaDwarf
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