Alpha Update 15 - Underworld
[img=http://forced2.com/images/Forced2_Update_A15.png][/img]
Hello everyone,
It’s been a while since we included some actual new content in the game, but this time we’re bringing you the final Dungeon environment; a Ghostly world with lots of scary enemies. Note that a lot of it is prototypes, so a lot of artwork is missing, as well as some functionality.
Features
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Underworld Dungeon included in the matches. A lot of the enemies are prototypes and will look weird.
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10+ new Boss Global Abilities and passives included
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Mordar, Ratbo and Flame Lord Raff has gained some new abilities that makes it harder to just move around them while making the fights more interesting.
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New Cards included
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Squire of Light
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Raging Guardian (Guardian Light Upgrade)
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Eternal energy (Guardian Light Upgrade)
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Mass Effect (Guardian Light Upgrade)
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Sunscorch (Speed of Light Upgrade)
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Phasing light (Upgrade)
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Vengeful Light (Upgrade)
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Recurring Hero (Spell)
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Neutral
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Extreme Duplicator 9000 (Upgrade)
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Turncoats (Upgrade)
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Rage (Upgrade)
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Light Step (Upgrade)
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Vigilance (Upgrade)
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Endurance (Upgrade)
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Mirror Match (Consumable)
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HoloBanisher (Consumable)
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The Real Deal (Consumable)
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Cleaning up (Consumable)
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Syringe gun (Consumable)
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Minor Features
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Gold coins spawns more often now and are based on a given enemies difficulty.
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Gold coins rotate faster and faster before they disappear.
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Many passive Boss abilities have been changed (thanks for feedback!)
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Match Selection now tells you which World you’ll be fighting in.
Balance & Changes
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Boomers are now more rarely encountered, but they are harder and have a bigger explosion.
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Boss health now scale based on difficulty.
Bug fixes
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Fixed a bug where a tornado in the Sand Ratworld would pull enemies through walls.
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Updated the mana gaining tooltips for the new mana curve.
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Environment sounds now stop properly between arena’s.
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Corrected gold collected at Defeat Screen.
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Card unlocks are now saved.
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Fixed an issue where the laser turret god ability’s effect would not disappear when the arena is completed.
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Fixed an issue with the Scanner Spawner’s collider being too small.
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All Campaign upgrades should now work properly.
Enjoy! -BetaDwarf
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