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Alpha Update 15 - Underworld

[img=http://forced2.com/images/Forced2_Update_A15.png][/img]

Hello everyone,

It’s been a while since we included some actual new content in the game, but this time we’re bringing you the final Dungeon environment; a Ghostly world with lots of scary enemies. Note that a lot of it is prototypes, so a lot of artwork is missing, as well as some functionality.

Features

  • Underworld Dungeon included in the matches. A lot of the enemies are prototypes and will look weird.

  • 10+ new Boss Global Abilities and passives included

  • Mordar, Ratbo and Flame Lord Raff has gained some new abilities that makes it harder to just move around them while making the fights more interesting.

  • New Cards included

    • Squire of Light

      • Raging Guardian (Guardian Light Upgrade)

      • Eternal energy (Guardian Light Upgrade)

      • Mass Effect (Guardian Light Upgrade)

      • Sunscorch (Speed of Light Upgrade)

      • Phasing light (Upgrade)

      • Vengeful Light (Upgrade)

      • Recurring Hero (Spell)

    • Neutral

      • Extreme Duplicator 9000 (Upgrade)

      • Turncoats (Upgrade)

      • Rage (Upgrade)

      • Light Step (Upgrade)

      • Vigilance (Upgrade)

      • Endurance (Upgrade)

      • Mirror Match (Consumable)

      • HoloBanisher (Consumable)

      • The Real Deal (Consumable)

      • Cleaning up (Consumable)

      • Syringe gun (Consumable)

Minor Features

  • Gold coins spawns more often now and are based on a given enemies difficulty.

  • Gold coins rotate faster and faster before they disappear.

  • Many passive Boss abilities have been changed (thanks for feedback!)

  • Match Selection now tells you which World you’ll be fighting in.

Balance & Changes

  • Boomers are now more rarely encountered, but they are harder and have a bigger explosion.

  • Boss health now scale based on difficulty.

Bug fixes

  • Fixed a bug where a tornado in the Sand Ratworld would pull enemies through walls.

  • Updated the mana gaining tooltips for the new mana curve.

  • Environment sounds now stop properly between arena’s.

  • Corrected gold collected at Defeat Screen.

  • Card unlocks are now saved.

  • Fixed an issue where the laser turret god ability’s effect would not disappear when the arena is completed.

  • Fixed an issue with the Scanner Spawner’s collider being too small.

  • All Campaign upgrades should now work properly.

Enjoy! -BetaDwarf

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