V0.3.14 Update log
[New Content]
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Added a battle settlement interface to view damage statistics information.
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Added the option to set automatic combat in the combat interface.
[Optimization]
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Weakened enemies such as Wood Elements, Blade Spirits, Azure Dragons, and other monsters that can heal. Now, they will heal based on their lost health instead of their maximum health.
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Weakened the effect values of the law states in various regions of the main immortal realm. ·0
100: 20% maximum health damage reduced to 20% current health damage; Silence time: 2 seconds reduced to 1 second. ·101200: Downregulation of 2-layer immunity to 1-layer immunity. ·201300: 1% of maximum life is weakened after treatment, and 1% of life has been lost after treatment. ·301400: 20% of maximum health damage is reduced to 10% of maximum health damage. ·401500: Level 30 [Random Negative State] is lowered to Level 20 [Random Negative State]. ·501600: Level 5 [Random Damage Status] is lowered to Level 3 [Random Damage Status]. ·601700: Reduce the 10% action plan to 5% action plan. ·701800: 3% maximum health damage is reduced to 2% maximum health damage.
[Bug fix]
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Fixed some content errors in English translation.
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Fixed the remaining memory leak issue in the background mode.
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