Update 1.0.0.7
Endless Mode
Until now, Endless Mode didn’t really give your craziest builds a chance to shine. We’ve reworked its difficulty curve — now the game will actually try to fight back and put even the wildest builds to the test! Important: Due to changes to the structure of Endless mode, Endless runs saved in previous versions are not compatible with this update, sorry for that
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Reworked the Endless Mode level structure — it now plays more like a boss rush
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Difficulty now increases significantly after each completed loop
Controls & UI
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Improved controller aiming
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Increased the panning area in the inventory
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Post-battle reward animations can now be skipped
Balance & Rewards
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Winning on a certain difficulty now also unlocks achievements for all lower difficulties
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Improved the Shaman’s trades: mushroom trades in the Swamp and Ancient Relic trades in the Cave now offer better rewards
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The Underground Baron now offers different rewards for chips if the player already has a combat locomotive
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Gravity Bullet now works as described and no longer pierces enemies
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Bone Keys now grant a larger stat bonus
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Canyon Bullet now has more charges and spawns a sub-projectile by default
Save System & Fixes
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Improved the save system. Loading a save should no longer send the player back to the previous battle in certain situations
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Fixed an issue where some Aspects could grant additional bonuses after loading a save
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Fixed a rare softlock caused by melting items too quickly
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Fixed the Furnace Requirements stat for Mine Coal when modified
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Changed the activation sound for the Poacher Railcar
Performance
- Optimized projectile physics, improving performance
Thanks for all your feedback! Please keep it coming — it helps us understand what needs improvement and make Ammossum even better!
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