Tower of Guns 1.18 Update is Live! Hooray!
Hi Tog-players! This new update adds "Dice Roll Mode"...which is entirely unfair and incredibly silly, but just there for kicks. I also did a bunch of bug fixes and tweaks. Here's a long list of things I did:
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Added DiceRoll (Silly) Mode.
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Added a handful of new rooms
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Fixed miswiring of some old rooms
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fixed issue with loading bypassing battlements sometimes
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Cleaned level kismet up a bit in all brain maps
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Fixed the leveling cheat so it can target ANY equipped gun, instead of just starting guns
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Added an official backwards mode cheat - “Tog_Imlame sdrawkcab” for you crazy people out there who play "backwards"
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Potentially fixed (again..sigh..) the issue with mobs being stuck in “not-dead-but-still-unkillable-mode”
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potentially fixed issue with the egg scrambler lowering below playing field ...maybe? This is a tricky one.
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Tuned egg scrambler a little
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Added a bunch of gunstats to Tog_hudstats reporting
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Fixed a bunch of collision holes and gaps and population mistakes.
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Fixed shading complexity issue in lx6
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Added a failsafe to shops to recenter loot on encroachment, which allowed me to flip a collision flag that was causing loot to get stuck sometimes in gears/lava/etc. It might not be a 100% fix, but it’s a significantly lower incidence of failure now.
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Nerfed XPPipe AOE damage slightly to prevent so many self-kills. Those will still totally happen, but if you have a few HP ups it won't still one-shot you
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Adjusted max luck caps, and fixed bugged luck pickups
Please jump into the game and give the new stuff a try!
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