Tower of Guns 1.10 Update is Live! EDIT: make that 1.13
Hey Everyone, I know I've been a bit quiet lately, but I've been plucking away on bugs and more Steam integration, and I'm happy to release Version 1.13 of Tower of Guns.
Thanks a lot for all your support and for helping to make the Tower of Guns community a decent place. Please stop by the Steam Forums if you'd like to discuss the update. You guys are awesome. -Joe
EDIT: In addition to the changes below, I've also pushed a quick hotfix to fix a few issues with the Egg Scrambler and the Gumball Machine as well as a few other things.
Here's a probably uncomprehensive list of changes in 1.1:
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Steam Achievements
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Steam Cloud progression saving
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More rooms, guns, secrets, and more silly surprises
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A few additional 'silly dialog' stories
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Gun/boss/mob/item/badge balance tuning
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Additional controller support: while not complete support, you can now do most of what you need with a gamepad. Changing options and examining your collection still require a mouse/keyboard.
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Fixed up some hugbot bugs
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Fixed a major tilting bug
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Fixed at least one of the on-death-game-freeze issues
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Fixed a few bugs with the Egg Scrambler
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Fixed some issues with spawncamps failing
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Added magneting to HP items IF you're not at full HP
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Fixed major issue with some bosses not properly triggering mines
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Fixed issues with champion boss tinting on spawn
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Added rollover descriptive text to the collection menu
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Fixed a TON of collision issues, level holes, and art bugs all across the game
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Fixed an issue with Environment damage not being correctly reported for some mobs
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Fixed an issue with exit elevators being triggered from a limitless Z distance
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Increased (very slightly) the gun drop rate
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Maybe fixed an issue with boss loot vanishing in boss rooms where a floor raises to replace lava
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Fixed major issue in how the game tallied your completion percent
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Update to a new version of UDK, which should resolve some of the endless-mode crashes
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Did a slew of performance tweaks
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A LOT more bug fixes—both minor and major
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