Version 1.0.8388 Released
We have a new patch available! This one includes customizable controls, and a whole lot more. Check out the change list below:
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Added customizable controls
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Removed the portraits in Englestrome that sometimes appeared on top of other portraits
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Made the collisions for the artillery and machine gun turrets consistent for each direction
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Fixed generation issue that was causing auto turret collisions to be partially overwritten
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Displaying ship buoyancy in the examine window now
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Fix a bug that would bring you back to life if you die in the Temple of Cordeus interior and try to go back to town
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Added life meter to inventory and simlar pages
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Added text amounts for your heath on your health bar
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Fixed bug in the driftstone fortress that could sometimes duplicate your active ship
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Inventory items that are in your quick slots will be marked in your inventory list
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Fixed the underpowered starting ship in the first area
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The ship in the starting area uses the proper indicator icon now
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The screen edges will go cloudy now when you are choking on gas
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Improved positioning of squid corpses when they die
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Fixed a rare divide by zero error when generating temples
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Improved tool tip positioning
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Added quantity increase holding and acceleration to buying, selling, stashing, and dropping
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Clearing areas in the world when loading ships at the dock to ensure that really large ships don't get stuck in islands
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Distinguishing between the case where you successfully defend Englestrome or just run away.
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