Update v0.3.0.k_EA is now live!
Heat Death v0.3.0.k_EA is now live! This update focuses on improving the game balance based on community feedback.
What's New and Improved:
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Challenge Adjustments: We’ve reduced enemy counts in both easy and normal difficulty levels to smooth out your gameplay experience.
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Power Boost: Power cells now add 600 power capacity to your train (previously 500).
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Enhanced Energy: Fission fuel generators now generate more power—+300 in easy mode and +240 in normal mode (up from +180).
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Stronger Trains: Build 33% heavier trains with the same acceleration power.
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Slower Deterioration: Modules now deteriorate slower in easy mode.
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Warmer Interiors: Staying inside your train before constructing a heater is now 15% warmer.
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Reduced Enemy Damage: Enemies deal less damage in both easy and normal modes, giving you a fighting chance.
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Tougher Scrappers: Scrappers are now twice as durable in normal mode and completely indestructible in easy mode (unless you blast them directly!).
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Solar Panel: The Solar panel produces 60 power under the starlight, and it won't deteriorate anymore.
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Blueprint balance: Blueprint requirement for certain modules and crafting recipes has been reduced.
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Resources: We've added more materials to the stations. Also, it's more likely to find resources inside the lockers and enemies.
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Bug Fixes: We’ve fixed a few bugs affecting the battery charger and SeedEx placement.
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Tweaks and More: Various tweaks and bug fixes to enhance your overall experience.
As always, we greatly appreciate your feedback and support. Thank you for being part of this journey with us!
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