Update: Fixes and tweaks
Yesterday we made a quick update, main reason was that it was possible to get stuck on some areas. It's frustrating to get stuck ːsteamfacepalmː This should hopefully fix it!
Changelog:
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Fixed a bug where player can get stuck in the bottom of the large hole
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Add air vents around the level
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Spawn exit signs after a while to help navigate if lost
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Unusable ladders get visually broken now
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Ducks in labyrinth floating, previously stationary
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Added "back" button to in-game settings menu
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Added colliders to prevent player from going out of bounds
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