Update: Puddles, settings, tweaks and fixes
Here are the changes from yesterdays update (and from 2 previous ones we forgot to mention here)
March 29th Changelog:
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Added teaser video to Demo (spoilers from chapters 2-6)
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Player leaves puddles of water behind after exiting pool
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Dropping water makes sounds after exiting pool
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Slower movement speed on stairs
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Added subtle camera shaking
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Made head bobbing into a slider instead of toggle
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Added DLSS upscaling support
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Added collision audio to floating rubber ducks
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Added far depth of field distance dynamic adjustment
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Added some translations to settings / credits menus
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Updated settings menu dropdown styling
March 19th Changelog:
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Added "route number signs" around the level (we'd appreciate feedback on this)
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Fixed a bug where you could clip through map behind the red slide
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Added automatic rewind as a backup if player ever falls through map
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Fixed clipping through walls
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Limited framerate to 30 during MainMenu and LoadingScene
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No footstep sounds / bobbing when moving against wall
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Added "None" to lighting settings for very low end computers
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Disabled spawning exit signs
March 11st Changelog:
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interactable water (can be set off for performance)
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brightness setting
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chromatic aberration setting
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lens distortion setting
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vhs film grain setting
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anti-aliasing setting
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ambient occlusion setting
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lighting adjustments
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