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2026 Season 2 Patch 1 Release

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2026 Season 2 Patch 1 Release Notes [2026.03.13.02]

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Patch Release:

This release is a Patch, focusing on additional updates, improvements, and fixes for the 2026 Season 2 Release.

iRacing Launcher

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Paint Shop

  • Fixed an issue where the artwork for the new sponsors we added for 2026 Season 2 were not showing up on vehicles. This is fixed, and the logos are now appearing correctly. The following new sponsors were added to the Paint Kit:

  • Asetek Racing

  • Good Ranchers

  • Holley Performance Brands

  • Holmatro

  • Jerky Boys

  • Larry Chen Photo

  • LVRY

  • Nova Motorsport

  • PAGID Racing

  • Penske Racing Shocks

  • PPG

  • Root Insurance

  • Roush Yates Manufacturing Solutions

  • Safecraft

  • Fixed an issue where the updated artwork for the updated sponsors for 2026 Season 2 was not showing up on vehicles. This is fixed, and the updated logos are now appearing correctly. The following sponsors were updated in the Paint Kit:

  • Ally

  • Anduril

  • Eibach

  • Fanatec

  • Horizon Hobby

  • MillerTech

  • Mobil 1

  • Ohlins

  • Pimax

  • Roto-Rooter

  • Schluter Systems

  • SKF

  • Sunoco

  • Trading Paints

  • WeatherTech

Simulation

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AI Racing

  • AI vehicles have improved their tire heat calculations, and should no longer drop below realistic levels.

  • AI Drivers have improved their racing line speed calculation process as they change positions around a track.

  • AI Drivers have improved their racing skills at St. Petersburg Grand Prix.

Audio

  • Rain sounds for the newly rain-ready 2026 Season 2 Release vehicles have been updated.

Graphics

  • Dust generation and accumulation on windshields has been reduced slightly.

  • Fixed an issue where some smoke and other particle effects were being incorrectly rendered over other environment objects.

User Interface

  • Fixed some positioning issues with elements that could occur after they were moved.

  • For the HUD Profiles system, fixed an issue with some UI element position offsets.

  • User Interface

  • For Key Bindings, fixed several issues relating to "Settable" keybinds that have up to 3 bindings for inc/dec/level of the control like Car Setup Adjustments (e.g. Brake Bias Set, Engine Power Set, ...)

  • Fixed the Clear/Erase function (trash icon) for Settable controls - now all 3 controls are cleared, so the mapping gets cleared in the UI.

  • Fixed the secondary control mapping showing up in the Keybind Preview - e.g. Decrement was showing up, but not Increment, now they both show up, and correctly labeled.

  • Fixed Keybind Preview for Shift-Ctrl-Alt-Print Screen - this now works because the actual keyboard event is compared against controls, in addition to checking if the keys are pressed.

  • Fixed timeout of repeated keys - now if you wait 5 seconds, the repeat key check times-out and clears the last key, so the same key can again be pressed after 5 seconds, but if you keep hitting the same key, it correctly times-out and stops showing up.

  • Fixed a few typos in comments.

Cars

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GTE

  • For the damage model, re-balanced rear panel yields and break limits.

Audi 90 GTO

  • iRacing setups have been updated.

Audi RS3 LMS Gen2

  • Max camber warnings have been set to -4.0 degrees.

Dallara IR18

  • Fixed an error that did not allow weight jacker at Iowa Speedway and Phoenix Raceway.

Dallara iR-01

  • iRacing setups have been updated.

Ferrari 488 GTE

  • Adjusted windshield wipers.

  • Windshield wiper starting location has been adjusted.

  • Windshield wiper shake has been reduced.

Ford GTE

  • Fixed an issue where the glow effect from the brake light could separate from the object when severely damaged.

NASCAR Truck RAM

  • Some RAM branding and the decal layer has been updated.

Porsche 911 Cup (992.2)

  • A new Series Branding selection has been added for this vehicle: Porsche Motorsport North America (PMNA).

  • When selected for use in a Hosted Session, tire branding is removed from the car.

Super Late Model

  • Adjusted cockpit gauge glass shader.

Tracks

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Adelaide Street Circuit

  • Fixed an issue where the grandstands were being hidden when buildings should have been, and visa-versa, based on the selected graphics settings.

Barber Motorsports Park

  • A pit fence has been properly lowered into the ground.

Circuit of the Americas

  • The A-frames now appear at all configs.

Langley Speedway

  • Track loading screen has been updated.

Lanier National Speedway

  • Grandstand concrete color has been adjusted.

  • Track loading screen has been updated.

Long Beach Street Circuit

  • Track loading screen has been updated.

Nürburgring

  • Fixed a variety of purple colored areas on some track sections.

Red Bull Ring

  • Updated a few track surface textures.

Sebring International Raceway

  • Adjusted the visibility of the hairpin bridge so it doesn't disappear at the lowest graphics settings.

  • Fixed some camera draw distance issues with some environment assets.

  • Fixed a misspelling on the medical building.

  • Track loading screen has been updated.

St. Petersburg Grand Prix

  • Stadium light placement has been optimized.

USA International Speedway

  • Fixed some environment texture mapping details.

  • Track loading screen has been updated.

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