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Ground Pounders Early Access Update 8: Dice and Phases Streamlined!

After last week, when we didn't update in order to focus on a big patch this week, here we are! Big changes to the dice system and stream-lining of the Phases - please give it a try. Keep the feedback coming, as we approach the end of Early Access!

Critical:

  • Number of dice available to assign is given by individual command units (see back of card for values)

  • Dice that are assigned can be used to give support

  • Any dice slots that remain are filled with random dice rolls that will be determined during combat

  • A unit may attack as long as they have an unused dice slot (random or assigned) available

  • Phase merge (new "Resupply Phase" merges "Draw Phase", "Supply Phase", and "Recruit Phase")

  • Allow players to discard cards at any time during their turn

  • Fixed card tutorial CTD

  • Fixed combat CTD

  • Fixed MP not working

  • Fixed opponent defensive support getting lost if player loads a save game

Changes and Additions:

  • Added The Ridge skirmish

  • Added Flight School tutorial

  • Added new anti aircraft results table for reactionary AA fire

  • Fixed being able to add more than 1 reinforcement to a unit

  • Update AI

  • Fixed air units unable to change or cancel re-base targets

  • Fixed various tutorial typos

  • Fixed blinking "next" button

  • Fixed owned structures not visible at start of game

Beta 0.1.3099

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