Ground Pounders Early Access Update 8: Dice and Phases Streamlined!
After last week, when we didn't update in order to focus on a big patch this week, here we are! Big changes to the dice system and stream-lining of the Phases - please give it a try. Keep the feedback coming, as we approach the end of Early Access!
Critical:
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Number of dice available to assign is given by individual command units (see back of card for values)
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Dice that are assigned can be used to give support
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Any dice slots that remain are filled with random dice rolls that will be determined during combat
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A unit may attack as long as they have an unused dice slot (random or assigned) available
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Phase merge (new "Resupply Phase" merges "Draw Phase", "Supply Phase", and "Recruit Phase")
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Allow players to discard cards at any time during their turn
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Fixed card tutorial CTD
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Fixed combat CTD
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Fixed MP not working
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Fixed opponent defensive support getting lost if player loads a save game
Changes and Additions:
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Added The Ridge skirmish
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Added Flight School tutorial
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Added new anti aircraft results table for reactionary AA fire
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Fixed being able to add more than 1 reinforcement to a unit
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Update AI
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Fixed air units unable to change or cancel re-base targets
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Fixed various tutorial typos
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Fixed blinking "next" button
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Fixed owned structures not visible at start of game
Beta 0.1.3099
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